AudioCaptureEffectsManager Class
Definition
Important
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Represents an audio capture effects manager which can be used to discover the audio processing chain on a device for a specific media category and audio processing mode.
public ref class AudioCaptureEffectsManager sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.MTA)]
class AudioCaptureEffectsManager final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.MTA)]
public sealed class AudioCaptureEffectsManager
Public NotInheritable Class AudioCaptureEffectsManager
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Examples
The following example demonstrates the CaptureEffectsManager.GetAudioCaptureEffects to detect whether the DeepNoiseSuppression effect is present on the specified capture device.
private bool IsDeepNoiseSuppressionSupported()
{
var captureEffectsManager = Windows.Media.Effects.AudioEffectsManager.CreateAudioCaptureEffectsManager(
MediaDevice.GetDefaultAudioCaptureId(AudioDeviceRole.Default),
Windows.Media.Capture.MediaCategory.Speech,
Windows.Media.AudioProcessing.Default);
// Check for the presence of DeepNoiseSuppression
IReadOnlyList<AudioEffect> effectslist = captureEffectsManager.GetAudioCaptureEffects();
for (int i = 0; i < effectslist.Count; i++)
{
if (effectslist[i].AudioEffectType == Windows.Media.Effects.AudioEffectsType.DeepNoiseSuppression)
{
return true;
}
}
return false;
}
Remarks
To create an instance of AudioCaptureEffectsManager, call AudioEffectsManager.CreateAudioCaptureEffectsManager. Or, you can get an instance of this class from an AudioDeviceController by accessing the AudioCaptureEffectsManager property.
See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.
Methods
GetAudioCaptureEffects() |
Gets the list of audio effects on the device. |
Events
AudioCaptureEffectsChanged |
Occurs when audio process chain changes. |