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SceneVisual.Root Property

Definition

Gets or sets the root node for scene.

public:
 property SceneNode ^ Root { SceneNode ^ get(); void set(SceneNode ^ value); };
SceneNode Root();

void Root(SceneNode value);
public SceneNode Root { get; set; }
var sceneNode = sceneVisual.root;
sceneVisual.root = sceneNode;
Public Property Root As SceneNode

Property Value

The root node for scene.

Applies to