AcrylicBrush.TintLuminosityOpacity Property
Definition
Important
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Gets or sets the brightness amount between the TintColor and the underlying pixels behind the Acrylic surface.
Equivalent WinUI 2 API for UWP: Microsoft.UI.Xaml.Media.AcrylicBrush.TintLuminosityOpacity (for WinUI in the Windows App SDK, see the Windows App SDK namespaces).
public:
property IReference<double> ^ TintLuminosityOpacity { IReference<double> ^ get(); void set(IReference<double> ^ value); };
IReference<double> TintLuminosityOpacity();
void TintLuminosityOpacity(IReference<double> value);
public System.Nullable<double> TintLuminosityOpacity { get; set; }
var iReference = acrylicBrush.tintLuminosityOpacity;
acrylicBrush.tintLuminosityOpacity = iReference;
Public Property TintLuminosityOpacity As Nullable(Of Double)
Property Value
The amount of luminosity that is visible through the surface where Acrylic is applied.
Windows requirements
Device family |
Windows 10, version 1903 (introduced in 10.0.18362.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v8.0)
|
Remarks
The TintLuminosityOpacity determines how much brightness, from the underlying pixels behind the Acrylic, to let through the blurred surface. A lower value means more brightness from the underlying pixels will be allowed through and a higher value means more brightness from the TintColor property will be applied across the Acrylic surface.
TintLuminosityOpacity also helps balance any blacks or whites behind the Acrylic.