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Device render states affect the behavior of almost every part of the pipeline. Render states are set by calling IDirect3DDevice9::SetRenderState.
Additional information is contained in the following topics:
- Alpha Blending State (Direct3D 9)
- Alpha Testing State (Direct3D 9)
- Ambient Lighting State (Direct3D 9)
- Antialiasing State (Direct3D 9)
- Culling State (Direct3D 9)
- Depth Buffering State (Direct3D 9)
- Fog State (Direct3D 9)
- Lighting State (Direct3D 9)
- Outline and Fill State (Direct3D 9)
- Per-Vertex Color State (Direct3D 9)
- Primitive Clipping State (Direct3D 9)
- Shading State (Direct3D 9)
- Stencil Buffer State (Direct3D 9)
- Texture Wrapping State (Direct3D 9)
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