Xamarin.Forms Editor
The Editor
control is used to accept multi-line input.
Set and read text
The Editor
, like other text-presenting views, exposes the Text
property. This property can be used to set and read the text presented by the Editor
. The following example demonstrates setting the Text
property in XAML:
<Editor x:Name="editor" Text="I am an Editor" />
In C#:
var editor = new Editor { Text = "I am an Editor" };
To read text, access the Text
property in C#:
var text = editor.Text;
Set placeholder text
The Editor
can be set to show placeholder text when it is not storing user input. This is accomplished by setting the Placeholder
property to a string
, and is often used to indicate the type of content that is appropriate for the Editor
. In addition, the placeholder text color can be controlled by setting the PlaceholderColor
property to a Color
:
<Editor Placeholder="Enter text here" PlaceholderColor="Olive" />
var editor = new Editor { Placeholder = "Enter text here", PlaceholderColor = Color.Olive };
Prevent text entry
Users can be prevented from modifying the text in an Editor
by setting the IsReadOnly
property, which has a default value of false
, to true
:
<Editor Text="This is a read-only Editor"
IsReadOnly="true" />
var editor = new Editor { Text = "This is a read-only Editor", IsReadOnly = true });
Note
The IsReadonly
property does not alter the visual appearance of an Editor
, unlike the IsEnabled
property that also changes the visual appearance of the Editor
to gray.
Transform text
An Editor
can transform the casing of its text, stored in the Text
property, by setting the TextTransform
property to a value of the TextTransform
enumeration. This enumeration has four values:
None
indicates that the text won't be transformed.Default
indicates that the default behavior for the platform will be used. This is the default value of theTextTransform
property.Lowercase
indicates that the text will be transformed to lowercase.Uppercase
indicates that the text will be transformed to uppercase.
The following example shows transforming text to uppercase:
<Editor Text="This text will be displayed in uppercase."
TextTransform="Uppercase" />
The equivalent C# code is:
Editor editor = new Editor
{
Text = "This text will be displayed in uppercase.",
TextTransform = TextTransform.Uppercase
};
Limit input length
The MaxLength
property can be used to limit the input length that's permitted for the Editor
. This property should be set to a positive integer:
<Editor ... MaxLength="10" />
var editor = new Editor { ... MaxLength = 10 };
A MaxLength
property value of 0 indicates that no input will be allowed, and a value of int.MaxValue
, which is the default value for an Editor
, indicates that there is no effective limit on the number of characters that may be entered.
Character spacing
Character spacing can be applied to an Editor
by setting the Editor.CharacterSpacing
property to a double
value:
<Editor ...
CharacterSpacing="10" />
The equivalent C# code is:
Editor editor = new editor { CharacterSpacing = 10 };
The result is that characters in the text displayed by the Editor
are spaced CharacterSpacing
device-independent units apart.
Note
The CharacterSpacing
property value is applied to the text displayed by the Text
and Placeholder
properties.
Auto-size an Editor
An Editor
can be made to auto-size to its content by setting the Editor.AutoSize
property to TextChanges
, which is a value of the EditorAutoSizeOption
enumeration. This enumeration has two values:
Disabled
indicates that automatic resizing is disabled, and is the default value.TextChanges
indicates that automatic resizing is enabled.
This can be accomplished in code as follows:
<Editor Text="Enter text here" AutoSize="TextChanges" />
var editor = new Editor { Text = "Enter text here", AutoSize = EditorAutoSizeOption.TextChanges };
When auto-resizing is enabled, the height of the Editor
will increase when the user fills it with text, and the height will decrease as the user deletes text.
Note
An Editor
will not auto-size if the HeightRequest
property has been set.
Customize the keyboard
The keyboard that's presented when users interact with an Editor
can be set programmatically via the Keyboard
property, to one of the following properties from the Keyboard
class:
Chat
– used for texting and places where emoji are useful.Default
– the default keyboard.Email
– used when entering email addresses.Numeric
– used when entering numbers.Plain
– used when entering text, without anyKeyboardFlags
specified.Telephone
– used when entering telephone numbers.Text
– used when entering text.Url
– used for entering file paths & web addresses.
This can be accomplished in XAML as follows:
<Editor Keyboard="Chat" />
The equivalent C# code is:
var editor = new Editor { Keyboard = Keyboard.Chat };
Examples of each keyboard can be found in our Recipes repository.
The Keyboard
class also has a Create
factory method that can be used to customize a keyboard by specifying capitalization, spellcheck, and suggestion behavior. KeyboardFlags
enumeration values are specified as arguments to the method, with a customized Keyboard
being returned. The KeyboardFlags
enumeration contains the following values:
None
– no features are added to the keyboard.CapitalizeSentence
– indicates that the first letter of the first word of each entered sentence will be automatically capitalized.Spellcheck
– indicates that spellcheck will be performed on entered text.Suggestions
– indicates that word completions will be offered on entered text.CapitalizeWord
– indicates that the first letter of each word will be automatically capitalized.CapitalizeCharacter
– indicates that every character will be automatically capitalized.CapitalizeNone
– indicates that no automatic capitalization will occur.All
– indicates that spellcheck, word completions, and sentence capitalization will occur on entered text.
The following XAML code example shows how to customize the default Keyboard
to offer word completions and capitalize every entered character:
<Editor>
<Editor.Keyboard>
<Keyboard x:FactoryMethod="Create">
<x:Arguments>
<KeyboardFlags>Suggestions,CapitalizeCharacter</KeyboardFlags>
</x:Arguments>
</Keyboard>
</Editor.Keyboard>
</Editor>
The equivalent C# code is:
var editor = new Editor();
editor.Keyboard = Keyboard.Create(KeyboardFlags.Suggestions | KeyboardFlags.CapitalizeCharacter);
Enable and disable spell checking
The IsSpellCheckEnabled
property controls whether spell checking is enabled. By default, the property is set to true
. As the user enters text, misspellings are indicated.
However, for some text entry scenarios, such as entering a username, spell checking provides a negative experience and so should be disabled by setting the IsSpellCheckEnabled
property to false
:
<Editor ... IsSpellCheckEnabled="false" />
var editor = new Editor { ... IsSpellCheckEnabled = false };
Note
When the IsSpellCheckEnabled
property is set to false
, and a custom keyboard isn't being used, the native spell checker will be disabled. However, if a Keyboard
has been set that disables spell checking, such as Keyboard.Chat
, the IsSpellCheckEnabled
property is ignored. Therefore, the property cannot be used to enable spell checking for a Keyboard
that explicitly disables it.
Enable and disable text prediction
The IsTextPredictionEnabled
property controls whether text prediction and automatic text correction is enabled. By default, the property is set to true
. As the user enters text, word predictions are presented.
However, for some text entry scenarios, such as entering a username, text prediction and automatic text correction provides a negative experience and should be disabled by setting the IsTextPredictionEnabled
property to false
:
<Editor ... IsTextPredictionEnabled="false" />
var editor = new Editor { ... IsTextPredictionEnabled = false };
Note
When the IsTextPredictionEnabled
property is set to false
, and a custom keyboard isn't being used, text prediction and automatic text correction is disabled. However, if a Keyboard
has been set that disables text prediction, the IsTextPredictionEnabled
property is ignored. Therefore, the property cannot be used to enable text prediction for a Keyboard
that explicitly disables it.
Colors
Editor
can be set to use a custom background color via the BackgroundColor
property. Special care is necessary to ensure that colors will be usable on each platform. Because each platform has different defaults for text color, you may need to set a custom background color for each platform. See Working with Platform Tweaks for more information about optimizing the UI for each platform.
In C#:
public partial class EditorPage : ContentPage
{
public EditorPage ()
{
InitializeComponent ();
var layout = new StackLayout { Padding = new Thickness(5,10) };
this.Content = layout;
//dark blue on UWP & Android, light blue on iOS
var editor = new Editor { BackgroundColor = Device.RuntimePlatform == Device.iOS ? Color.FromHex("#A4EAFF") : Color.FromHex("#2c3e50") };
layout.Children.Add(editor);
}
}
In XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TextSample.EditorPage"
Title="Editor Demo">
<ContentPage.Content>
<StackLayout Padding="5,10">
<Editor>
<Editor.BackgroundColor>
<OnPlatform x:TypeArguments="x:Color">
<On Platform="iOS" Value="#a4eaff" />
<On Platform="Android, UWP" Value="#2c3e50" />
</OnPlatform>
</Editor.BackgroundColor>
</Editor>
</StackLayout>
</ContentPage.Content>
</ContentPage>
Make sure that the background and text colors you choose are usable on each platform and don't obscure any placeholder text.
Events and interactivity
Editor
exposes two events:
- TextChanged – raised when the text changes in the editor. Provides the text before and after the change.
- Completed – raised when the user has ended input by pressing the return key on the keyboard.
Note
The VisualElement
class, from which Entry
inherits, also has Focused
and Unfocused
events.
Completed
The Completed
event is used to react to the completion of an interaction with an Editor
. Completed
is raised when the user ends input with a field by entering the return key on the keyboard (or by pressing the Tab key on UWP). The handler for the event is a generic event handler, taking the sender and EventArgs
:
void EditorCompleted (object sender, EventArgs e)
{
var text = ((Editor)sender).Text; // sender is cast to an Editor to enable reading the `Text` property of the view.
}
The completed event can be subscribed to in code and XAML:
In C#:
public partial class EditorPage : ContentPage
{
public EditorPage ()
{
InitializeComponent ();
var layout = new StackLayout { Padding = new Thickness(5,10) };
this.Content = layout;
var editor = new Editor ();
editor.Completed += EditorCompleted;
layout.Children.Add(editor);
}
}
In XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TextSample.EditorPage"
Title="Editor Demo">
<ContentPage.Content>
<StackLayout Padding="5,10">
<Editor Completed="EditorCompleted" />
</StackLayout>
</ContentPage.Content>
</Contentpage>
TextChanged
The TextChanged
event is used to react to a change in the content of a field.
TextChanged
is raised whenever the Text
of the Editor
changes. The handler for the event takes an instance of TextChangedEventArgs
. TextChangedEventArgs
provides access to the old and new values of the Editor
Text
via the OldTextValue
and NewTextValue
properties:
void EditorTextChanged (object sender, TextChangedEventArgs e)
{
var oldText = e.OldTextValue;
var newText = e.NewTextValue;
}
The completed event can be subscribed to in code and XAML:
In code:
public partial class EditorPage : ContentPage
{
public EditorPage ()
{
InitializeComponent ();
var layout = new StackLayout { Padding = new Thickness(5,10) };
this.Content = layout;
var editor = new Editor ();
editor.TextChanged += EditorTextChanged;
layout.Children.Add(editor);
}
}
In XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TextSample.EditorPage"
Title="Editor Demo">
<ContentPage.Content>
<StackLayout Padding="5,10">
<Editor TextChanged="EditorTextChanged" />
</StackLayout>
</ContentPage.Content>
</ContentPage>