Attribute.IsDefaultAttribute Methode
Definition
Wichtig
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Gibt beim Überschreiben in einer abgeleiteten Klasse an, ob der Wert der Instanz der Standardwert für die abgeleitete Klasse ist.
public:
virtual bool IsDefaultAttribute();
public virtual bool IsDefaultAttribute ();
abstract member IsDefaultAttribute : unit -> bool
override this.IsDefaultAttribute : unit -> bool
Public Overridable Function IsDefaultAttribute () As Boolean
Gibt zurück
true
, wenn diese Instanz das Standardattribut für die Klasse ist, andernfalls false
.
Beispiele
Das folgende Codebeispiel veranschaulicht die Verwendung von IsDefaultAttribute.
using namespace System;
using namespace System::Reflection;
// An enumeration of animals. Start at 1 (0 = uninitialized).
public enum class Animal
{
// Pets.
Dog = 1,
Cat, Bird
};
// A custom attribute to allow a target to have a pet.
public ref class AnimalTypeAttribute: public Attribute
{
public:
// The constructor is called when the attribute is set.
AnimalTypeAttribute( Animal pet )
{
thePet = pet;
}
// Provide a default constructor and make Dog the default.
AnimalTypeAttribute()
{
thePet = Animal::Dog;
}
protected:
// Keep a variable internally ...
Animal thePet;
public:
property Animal Pet
{
// .. and show a copy to the outside world.
Animal get()
{
return thePet;
}
void set( Animal value )
{
thePet = value;
}
}
// Override IsDefaultAttribute to return the correct response.
virtual bool IsDefaultAttribute() override
{
return thePet == Animal::Dog;
}
};
public ref class TestClass
{
public:
// Use the default constructor.
[AnimalType]
void Method1(){}
};
int main()
{
// Get the class type to access its metadata.
Type^ clsType = TestClass::typeid;
// Get type information for the method.
MethodInfo^ mInfo = clsType->GetMethod( "Method1" );
// Get the AnimalType attribute for the method.
AnimalTypeAttribute^ atAttr = dynamic_cast<AnimalTypeAttribute^>(Attribute::GetCustomAttribute( mInfo, AnimalTypeAttribute::typeid ));
// Check to see if the default attribute is applied.
Console::WriteLine( "The attribute {0} for method {1} in class {2}", atAttr->Pet, mInfo->Name, clsType->Name );
Console::WriteLine( "{0} the default for the AnimalType attribute.", atAttr->IsDefaultAttribute() ? (String^)"is" : "is not" );
}
using System;
using System.Reflection;
namespace DefAttrCS
{
// An enumeration of animals. Start at 1 (0 = uninitialized).
public enum Animal
{
// Pets.
Dog = 1,
Cat,
Bird,
}
// A custom attribute to allow a target to have a pet.
public class AnimalTypeAttribute : Attribute
{
// The constructor is called when the attribute is set.
public AnimalTypeAttribute(Animal pet)
{
thePet = pet;
}
// Provide a default constructor and make Dog the default.
public AnimalTypeAttribute()
{
thePet = Animal.Dog;
}
// Keep a variable internally ...
protected Animal thePet;
// .. and show a copy to the outside world.
public Animal Pet
{
get { return thePet; }
set { thePet = Pet; }
}
// Override IsDefaultAttribute to return the correct response.
public override bool IsDefaultAttribute()
{
if (thePet == Animal.Dog)
return true;
return false;
}
}
public class TestClass
{
// Use the default constructor.
[AnimalType]
public void Method1()
{}
}
class DemoClass
{
static void Main(string[] args)
{
// Get the class type to access its metadata.
Type clsType = typeof(TestClass);
// Get type information for the method.
MethodInfo mInfo = clsType.GetMethod("Method1");
// Get the AnimalType attribute for the method.
AnimalTypeAttribute atAttr =
(AnimalTypeAttribute)Attribute.GetCustomAttribute(mInfo,
typeof(AnimalTypeAttribute));
// Check to see if the default attribute is applied.
Console.WriteLine("The attribute {0} for method {1} in class {2}",
atAttr.Pet, mInfo.Name, clsType.Name);
Console.WriteLine("{0} the default for the AnimalType attribute.",
atAttr.IsDefaultAttribute() ? "is" : "is not");
}
}
}
open System
// An enumeration of animals. Start at 1 (0 = uninitialized).
type Animal =
| Dog = 1
| Cat = 2
| Bird = 3
// A custom attribute to allow a target to have a pet.
type AnimalTypeAttribute(pet) =
inherit Attribute()
member val Pet = pet
// Override IsDefaultAttribute to return the correct response.
override _.IsDefaultAttribute() =
pet = Animal.Dog
// Provide a default constructor and make Dog the default.
new() = AnimalTypeAttribute Animal.Dog
type TestClass() =
// Use the default constructor.
[<AnimalType>]
member _.Method1() = ()
// Get the class type to access its metadata.
let clsType = typeof<TestClass>
// Get type information for the method.
let mInfo = clsType.GetMethod "Method1"
// Get the AnimalType attribute for the method.
let atAttr =
Attribute.GetCustomAttribute(mInfo, typeof<AnimalTypeAttribute>)
:?> AnimalTypeAttribute
// Check to see if the default attribute is applied.
printf $"The attribute {atAttr.Pet} for method {mInfo.Name} in class {clsType.Name} "
printfn $"""{if atAttr.IsDefaultAttribute() then "is" else "is not"} the default for the AnimalType attribute."""
// Output:
// The attribute Dog for method Method1 in class TestClass is the default for the AnimalType attribute.
Imports System.Reflection
Module DemoModule
' An enumeration of animals. Start at 1 (0 = uninitialized).
Enum Animal
' Pets
Dog = 1
Cat
Bird
End Enum
' Visual Basic requires that the AttributeUsage be specified.
' A custom attribute to allow a target to have a pet.
<AttributeUsage(AttributeTargets.Method)> _
Public Class AnimalTypeAttribute
Inherits Attribute
' The constructor is called when the attribute is set.
Public Sub New(ByVal animal As Animal)
Me.thePet = animal
End Sub
' Provide a default constructor and make Dog the default.
Public Sub New()
thePet = Animal.Dog
End Sub
' Keep a variable internally ...
Protected thePet As Animal
' .. and show a copy to the outside world.
Public Property Pet() As Animal
Get
Return thePet
End Get
Set(ByVal Value As Animal)
thePet = Value
End Set
End Property
' Override IsDefaultAttribute to return the correct response.
Public Overrides Function IsDefaultAttribute() As Boolean
If thePet = Animal.Dog Then
Return True
Else
Return False
End If
End Function
End Class
Public Class TestClass
' Use the default constructor.
<AnimalType()> _
Public Sub Method1()
End Sub
End Class
Sub Main()
' Get the class type to access its metadata.
Dim clsType As Type = GetType(TestClass)
' Get type information for the method.
Dim mInfo As MethodInfo = clsType.GetMethod("Method1")
' Get the AnimalType attribute for the method.
Dim attr As Attribute = Attribute.GetCustomAttribute(mInfo, _
GetType(AnimalTypeAttribute))
If Not attr Is Nothing And TypeOf attr Is AnimalTypeAttribute Then
' Convert the attribute to the required type.
Dim atAttr As AnimalTypeAttribute = _
CType(attr, AnimalTypeAttribute)
Dim strDef As String
' Check to see if the default attribute is applied.
If atAttr.IsDefaultAttribute() Then
strDef = "is"
Else
strDef = "is not"
End If
' Display the result.
Console.WriteLine("The attribute {0} for method {1} " & _
"in class {2}", atAttr.Pet.ToString(), mInfo.Name, _
clsType.Name)
Console.WriteLine("{0} the default for the AnimalType " & _
"attribute.", strDef)
End If
End Sub
End Module
Hinweise
Die Standardimplementierung dieser Klasse gibt zurück false
und muss in der abgeleiteten Klasse implementiert werden, um für diese Klasse nützlich zu sein.
Die Implementierung dieser Methode in einer abgeleiteten Klasse vergleicht den Wert dieser Instanz mit einem Standardwert und gibt dann einen booleschen Wert zurück, der angibt, ob der Wert dieser Instanz dem Standardwert entspricht. Der Standardwert wird in der Regel als Konstante in der Implementierung codiert oder programmgesteuert in einem von der Implementierung verwendeten Feld gespeichert.