CameraManager.AvailabilityCallback.OnPhysicalCameraUnavailable Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A previously-available physical camera has become unavailable for use.
[Android.Runtime.Register("onPhysicalCameraUnavailable", "(Ljava/lang/String;Ljava/lang/String;)V", "GetOnPhysicalCameraUnavailable_Ljava_lang_String_Ljava_lang_String_Handler", ApiSince=30)]
public virtual void OnPhysicalCameraUnavailable (string cameraId, string physicalCameraId);
[<Android.Runtime.Register("onPhysicalCameraUnavailable", "(Ljava/lang/String;Ljava/lang/String;)V", "GetOnPhysicalCameraUnavailable_Ljava_lang_String_Ljava_lang_String_Handler", ApiSince=30)>]
abstract member OnPhysicalCameraUnavailable : string * string -> unit
override this.OnPhysicalCameraUnavailable : string * string -> unit
Parameters
- cameraId
- String
The unique identifier of the logical multi-camera.
- physicalCameraId
- String
The unique identifier of the physical camera.
- Attributes
Remarks
A previously-available physical camera has become unavailable for use.
By default, all of the physical cameras of a logical multi-camera are unavailable if the logical camera itself is unavailable. No availability callbacks will be called for any of the physical cameras of its parent logical multi-camera, when #onCameraUnavailable
for the logical multi-camera is invoked.
If android.content.pm.ApplicationInfo#targetSdkVersion targetSdkVersion
< android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE
, opening a logical camera disables the #onPhysicalCameraAvailable
and #onPhysicalCameraUnavailable
callbacks for its physical cameras. For example, if app A opens the camera device:
<ul>
<li>All apps subscribing to ActivityCallback get #onCameraUnavailable
.</li>
<li>No app (including app A) subscribing to ActivityCallback gets #onPhysicalCameraAvailable
or #onPhysicalCameraUnavailable
, because the logical camera is unavailable (some app is using it).</li>
</ul>
If android.content.pm.ApplicationInfo#targetSdkVersion targetSdkVersion
≥ android.os.Build.VERSION_CODES#UPSIDE_DOWN_CAKE
:
<ul>
<li>A physical camera status change will trigger #onPhysicalCameraAvailable
or #onPhysicalCameraUnavailable
even after the logical camera becomes unavailable. A #onCameraUnavailable
call for a logical camera doesn't reset the physical cameras' availability status. This makes it possible for an application opening the logical camera device to know which physical camera becomes unavailable or available to use.</li>
<li>Similar to android.os.Build.VERSION_CODES#TIRAMISU Android 13
and earlier, the logical camera's #onCameraAvailable
callback implies all of its physical cameras' status become available. #onPhysicalCameraUnavailable
will be called for any unavailable physical cameras upon the logical camera becoming available.</li>
</ul>
Given the pipeline nature of the camera capture through android.hardware.camera2.CaptureRequest
, there may be frame drops if the application requests images from a physical camera of a logical multi-camera and that physical camera becomes unavailable. The application should stop requesting directly from an unavailable physical camera as soon as #onPhysicalCameraUnavailable
is received, and also be ready to robustly handle frame drop errors for requests targeting physical cameras, since those errors may arrive before the unavailability callback.
The default implementation of this method does nothing.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.