VibrationEffect.Composition.PrimitiveQuickRise Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
This constant will be removed in the future version. Use Android.OS.VibrationEffectCompositionPrimitive enum directly instead of this field.
A haptic effect that simulates quick upward movement against gravity.
[Android.Runtime.Register("PRIMITIVE_QUICK_RISE", ApiSince=30)]
[System.Obsolete("This constant will be removed in the future version. Use Android.OS.VibrationEffectCompositionPrimitive enum directly instead of this field.", true)]
public const Android.OS.VibrationEffectCompositionPrimitive PrimitiveQuickRise = 4;
[<Android.Runtime.Register("PRIMITIVE_QUICK_RISE", ApiSince=30)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.OS.VibrationEffectCompositionPrimitive enum directly instead of this field.", true)>]
val mutable PrimitiveQuickRise : Android.OS.VibrationEffectCompositionPrimitive
Field Value
Value = 4- Attributes
Remarks
A haptic effect that simulates quick upward movement against gravity.
Java documentation for android.os.VibrationEffect.Composition.PRIMITIVE_QUICK_RISE
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.