Animation.Initialize(Int32, Int32, Int32, Int32) Method
Definition
Important
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Initialize this animation with the dimensions of the object being animated as well as the objects parents.
[Android.Runtime.Register("initialize", "(IIII)V", "GetInitialize_IIIIHandler")]
public virtual void Initialize (int width, int height, int parentWidth, int parentHeight);
[<Android.Runtime.Register("initialize", "(IIII)V", "GetInitialize_IIIIHandler")>]
abstract member Initialize : int * int * int * int -> unit
override this.Initialize : int * int * int * int -> unit
Parameters
- width
- Int32
Width of the object being animated
- height
- Int32
Height of the object being animated
- parentWidth
- Int32
Width of the animated object's parent
- parentHeight
- Int32
Height of the animated object's parent
- Attributes
Remarks
Initialize this animation with the dimensions of the object being animated as well as the objects parents. (This is to support animation sizes being specified relative to these dimensions.)
Objects that interpret Animations should call this method when the sizes of the object being animated and its parent are known, and before calling #getTransformation
.
Java documentation for android.view.animation.Animation.initialize(int, int, int, int)
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.