Freigeben über


Engine.Name Property

Definition

Gets the name of the Engine object.

public:
 property System::String ^ Name { System::String ^ get(); };
public:
 property Platform::String ^ Name { Platform::String ^ get(); };
[System.Runtime.InteropServices.DispId(100)]
public string Name { [System.Runtime.InteropServices.DispId(100)] get; }
[<System.Runtime.InteropServices.DispId(100)>]
[<get: System.Runtime.InteropServices.DispId(100)>]
member this.Name : string
Public ReadOnly Property Name As String

Property Value

A string containing the name of the debugging engine.

Attributes

Examples

Imports EnvDTE  
Imports EnvDTE80  
Imports System.Diagnostics  
Imports Microsoft.VisualBasic.ControlChars  

Public Module Module1  

    Sub ShowDefaultEngines()  
        Dim dbg As EnvDTE80.Debugger2  
        dbg = DTE.Debugger  

        dbg.HexDisplayMode = True  

        Dim transport As EnvDTE80.Transport  
        transport = dbg.Transports.Item("default")  

        Dim engine As EnvDTE80.Engine  
        Dim strEngineList As String  
        For Each engine In transport.Engines  
            strEngineList = strEngineList + engine.Name + ", " + _  
            engine.ID + ", " + engine.AttachResult.ToString + NewLine  
        Next  
        MsgBox(strEngineList)  
    End Sub  
End Module  

Applies to