Bearbeiten

Freigeben über


BoundsExtensions.GetFacePositions(Bounds, Transform, Vector3[]) Method

Definition

public:
[System::Runtime::CompilerServices::Extension]
 static void GetFacePositions(UnityEngine::Bounds bounds, UnityEngine::Transform ^ transform, cli::array <UnityEngine::Vector3> ^ % positions);
public static void GetFacePositions (this UnityEngine.Bounds bounds, UnityEngine.Transform transform, ref UnityEngine.Vector3[] positions);
static member GetFacePositions : UnityEngine.Bounds * UnityEngine.Transform * Vector3[] -> unit
<Extension()>
Public Sub GetFacePositions (bounds As Bounds, transform As Transform, ByRef positions As Vector3())

Parameters

bounds
UnityEngine.Bounds
transform
UnityEngine.Transform
positions
UnityEngine.Vector3[]

Applies to