Bearbeiten

Freigeben über


SelectRepairedTypeWindow.Display(Type[], SerializedProperty) Method

Definition

public:
 static void Display(cli::array <Type ^> ^ repairedTypeOptions, UnityEditor::SerializedProperty ^ property);
public static void Display (Type[] repairedTypeOptions, UnityEditor.SerializedProperty property);
static member Display : Type[] * UnityEditor.SerializedProperty -> unit
Public Shared Sub Display (repairedTypeOptions As Type(), property As SerializedProperty)

Parameters

repairedTypeOptions
Type[]
property
UnityEditor.SerializedProperty

Applies to