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AnimatedCursorData<T>.name Field

Definition

protected: System::String ^ name;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("The name of this specific cursor state.")]
protected string name;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("The name of this specific cursor state.")>]
val mutable name : string
Protected name As String 

Field Value

Attributes
UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute

Applies to