Bearbeiten

Freigeben über


IHandRay.Update(Vector3, Vector3, Transform, Handedness) Method

Definition

Update data used by hand implementation, to compute next HandRay.

public:
 void Update(UnityEngine::Vector3 handPosition, UnityEngine::Vector3 palmNormal, UnityEngine::Transform ^ headTransform, Microsoft::MixedReality::Toolkit::Utilities::Handedness sourceHandedness);
public void Update (UnityEngine.Vector3 handPosition, UnityEngine.Vector3 palmNormal, UnityEngine.Transform headTransform, Microsoft.MixedReality.Toolkit.Utilities.Handedness sourceHandedness);
abstract member Update : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Transform * Microsoft.MixedReality.Toolkit.Utilities.Handedness -> unit
Public Sub Update (handPosition As Vector3, palmNormal As Vector3, headTransform As Transform, sourceHandedness As Handedness)

Parameters

handPosition
UnityEngine.Vector3

Position of hand

palmNormal
UnityEngine.Vector3

Palm normal

headTransform
UnityEngine.Transform

Transform of CameraCache.main

sourceHandedness
Handedness

Handedness of related hand

Applies to