Bearbeiten

Freigeben über


LinePointer.SetLinePoints(Vector3, Vector3) Method

Definition

protected:
 void SetLinePoints(UnityEngine::Vector3 startPoint, UnityEngine::Vector3 endPoint);
protected void SetLinePoints (UnityEngine.Vector3 startPoint, UnityEngine.Vector3 endPoint);
member this.SetLinePoints : UnityEngine.Vector3 * UnityEngine.Vector3 -> unit
Protected Sub SetLinePoints (startPoint As Vector3, endPoint As Vector3)

Parameters

startPoint
UnityEngine.Vector3
endPoint
UnityEngine.Vector3

Applies to