Bearbeiten

Freigeben über


MixedRealityHandTrackingProfile.RiggedHandMeshMaterial Property

Definition

The hand mesh material to use for rigged hand meshes

public:
 property UnityEngine::Material ^ RiggedHandMeshMaterial { UnityEngine::Material ^ get(); };
public UnityEngine.Material RiggedHandMeshMaterial { get; }
member this.RiggedHandMeshMaterial : UnityEngine.Material
Public ReadOnly Property RiggedHandMeshMaterial As Material

Property Value

UnityEngine.Material

Applies to