Bearbeiten

Freigeben über


MixedRealityInputSystemProfile Class

Definition

Configuration profile settings for setting up controller pointers.

public ref class MixedRealityInputSystemProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input System Profile", order=2)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")]
public class MixedRealityInputSystemProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input System Profile", order=2)]
public class MixedRealityInputSystemProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input System Profile", order=2)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")>]
type MixedRealityInputSystemProfile = class
    inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem), null)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/overview")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputSystemProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input System Profile", order=2)>]
type MixedRealityInputSystemProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityInputSystemProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityInputSystemProfile
Attributes
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute

Constructors

MixedRealityInputSystemProfile()

Properties

ControllerMappingProfile

Active profile for controller mapping configuration

ControllerVisualizationProfile

Device profile for rendering spatial controllers.

DataProviderConfigurations

List of input data provider configurations to initialize and manage by the Input System registrar

FocusIndividualCompoundCollider

In case of a compound collider, does the individual collider receive focus

FocusProviderType

The focus provider service concrete type to use when raycasting.

FocusQueryBufferSize

Maximum number of colliders that can be detected in a SphereOverlap scene query.

GesturesProfile

Gesture Mapping Profile for recognizing gestures across all platforms.

HandTrackingProfile

Active profile for hands tracking

InputActionRulesProfile

Input Action Rules Profile for raising actions based on specific criteria.

InputActionsProfile

Input System Action Mapping profile for wiring up Controller input to Actions.

IsControllerMappingEnabled

Enable and configure the devices for your application.

IsSpeechSupported

Returns whether speech is supported for the current language or not

PointerProfile

Pointer configuration options

RaycastProviderType

The raycast provider service concrete type to use when raycasting.

ShouldUseGraphicsRaycast

Whether or not MRTK should try to raycast against Unity UI.

SpeechCommandsProfile

Speech commands profile for configured speech commands, for use by the speech recognition system

Applies to