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WindowsMixedRealityControllerVisualizer Class

Definition

public ref class WindowsMixedRealityControllerVisualizer : Microsoft::MixedReality::Toolkit::Input::MixedRealityControllerVisualizer
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/WindowsMixedRealityControllerVisualizer")]
public class WindowsMixedRealityControllerVisualizer : Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizer
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/WindowsMixedRealityControllerVisualizer")>]
type WindowsMixedRealityControllerVisualizer = class
    inherit MixedRealityControllerVisualizer
Public Class WindowsMixedRealityControllerVisualizer
Inherits MixedRealityControllerVisualizer
Inheritance
UnityEngine.MonoBehaviour
WindowsMixedRealityControllerVisualizer
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

WindowsMixedRealityControllerVisualizer()

Fields

rotationOffset

The amount to offset this controller visualizer's rotation from the input pose

(Inherited from MixedRealityControllerVisualizer)
TrackingState

The current tracking state of the assigned IMixedRealityController

(Inherited from ControllerPoseSynchronizer)

Properties

Controller

The current controller reference.

(Inherited from ControllerPoseSynchronizer)
DestroyOnSourceLost

Should this GameObject clean itself up when its controller is lost?

(Inherited from ControllerPoseSynchronizer)
GameObjectProxy

The GameObject reference for this controller.

(Inherited from MixedRealityControllerVisualizer)
Handedness

The controller handedness this component is synchronized with.

(Inherited from ControllerPoseSynchronizer)
IsTracked

Is the controller this Synchronizer is registered to currently tracked?

(Inherited from ControllerPoseSynchronizer)
PoseAction

The input action that will drive the Transform's pose, position, or rotation.

(Inherited from ControllerPoseSynchronizer)
RotationOffset
RotationOffset (Inherited from MixedRealityControllerVisualizer)
UseSourcePoseAsFallback

Should the Transform's position use the source pose by default until the input handler events are received?

(Inherited from ControllerPoseSynchronizer)
UseSourcePoseData

Should the Transform's position be driven from the source pose or from input handler?

(Inherited from ControllerPoseSynchronizer)

Methods

EnsureInputSystemValid()

A task that will only complete when the input system has in a valid state.

(Inherited from InputSystemGlobalHandlerListener)
InputEventDataUsable<T>(InputEventData<T>)

Helper function used to determine whether or not the controller pose synchronizer is configured to make use of the InputEventData

(Inherited from ControllerPoseSynchronizer)
OnDisable() (Inherited from InputSystemGlobalHandlerListener)
OnEnable() (Inherited from InputSystemGlobalHandlerListener)
OnInputChanged(InputEventData<MixedRealityPose>)

Raised input event updates from the type of input specified in the interface handler implementation.

(Inherited from ControllerPoseSynchronizer)
OnInputChanged(InputEventData<Quaternion>)

Raised input event updates from the type of input specified in the interface handler implementation.

(Inherited from ControllerPoseSynchronizer)
OnInputChanged(InputEventData<Single>)

Visualize single axis controls on the controller model, if supported

(Inherited from MixedRealityControllerVisualizer)
OnInputChanged(InputEventData<Vector2>)

Visualize the movement of a dual axis input on the controller model, if supported

(Inherited from MixedRealityControllerVisualizer)
OnInputChanged(InputEventData<Vector3>)

Raised input event updates from the type of input specified in the interface handler implementation.

(Inherited from ControllerPoseSynchronizer)
OnInputDown(InputEventData)

Visualize digital and single axis controls down state on the controller model, if supported

(Inherited from MixedRealityControllerVisualizer)
OnInputUp(InputEventData)

Visualize digital and single axis controls up state on the controller model, if supported

(Inherited from MixedRealityControllerVisualizer)
OnSourceDetected(SourceStateEventData)

Raised when a source is detected.

(Inherited from ControllerPoseSynchronizer)
OnSourceLost(SourceStateEventData)

Raised when a source is lost.

(Inherited from ControllerPoseSynchronizer)
OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)

Raised when the source pose is changed.

OnSourcePoseChanged(SourcePoseEventData<MixedRealityPose>)

Raised when the source pose is changed.

(Inherited from MixedRealityControllerVisualizer)
OnSourcePoseChanged(SourcePoseEventData<Quaternion>)

Raised when the source rotation is changed.

(Inherited from ControllerPoseSynchronizer)
OnSourcePoseChanged(SourcePoseEventData<TrackingState>)

Raised when the source pose tracking state is changed.

(Inherited from ControllerPoseSynchronizer)
OnSourcePoseChanged(SourcePoseEventData<Vector2>)

Raised when the source position is changed.

(Inherited from ControllerPoseSynchronizer)
OnSourcePoseChanged(SourcePoseEventData<Vector3>)

Raised when the source position is changed.

(Inherited from ControllerPoseSynchronizer)
RegisterHandlers()

Overload this method to specify, which global events component wants to listen to. Use RegisterHandler API of InputSystem

(Inherited from ControllerPoseSynchronizer)
SourcePoseDataUsable<T>(SourcePoseEventData<T>)

Helper function used to determine whether or not the controller pose synchronizer is configured to make use of the SourcePoseEventData

(Inherited from ControllerPoseSynchronizer)
Start() (Inherited from InputSystemGlobalHandlerListener)
UnregisterHandlers()

Overload this method to specify, which global events component should stop listening to. Use UnregisterHandler API of InputSystem

(Inherited from ControllerPoseSynchronizer)

Applies to