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MixedRealityPlayspace.InverseTransformPoint(Vector3) Method

Definition

Transforms a position from world to local space.

public:
 static UnityEngine::Vector3 InverseTransformPoint(UnityEngine::Vector3 worldPosition);
public static UnityEngine.Vector3 InverseTransformPoint (UnityEngine.Vector3 worldPosition);
static member InverseTransformPoint : UnityEngine.Vector3 -> UnityEngine.Vector3
Public Shared Function InverseTransformPoint (worldPosition As Vector3) As Vector3

Parameters

worldPosition
UnityEngine.Vector3

The position to be transformed.

Returns

UnityEngine.Vector3

The position, in local space.

Applies to