Bearbeiten

Freigeben über


MixedRealitySceneSystem.OnSceneLoaded Property

Definition

Called when scene has been loaded, activated and is valid. Called for all scene types (content, lighting and manager) Includes scene name

public:
 property Action<System::String ^> ^ OnSceneLoaded { Action<System::String ^> ^ get(); void set(Action<System::String ^> ^ value); };
public Action<string> OnSceneLoaded { get; set; }
member this.OnSceneLoaded : Action<string> with get, set
Public Property OnSceneLoaded As Action(Of String)

Property Value

Implements

Applies to