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MixedRealitySceneSystem.OnSceneUnloaded Property

Definition

Called when scene has been unloaded Called for all scene types (content, lighting and manager) Includes scene name

public:
 property Action<System::String ^> ^ OnSceneUnloaded { Action<System::String ^> ^ get(); void set(Action<System::String ^> ^ value); };
public Action<string> OnSceneUnloaded { get; set; }
member this.OnSceneUnloaded : Action<string> with get, set
Public Property OnSceneUnloaded As Action(Of String)

Property Value

Implements

Applies to