RuntimeLightingSettings Struct
Definition
Important
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A struct that mimics the lighting settings stored in a scene. Used to store, retrieve and interpolate lighting settings. Omits any editor-only settings.
public value class RuntimeLightingSettings
[System.Serializable]
public struct RuntimeLightingSettings
[<System.Serializable>]
type RuntimeLightingSettings = struct
Public Structure RuntimeLightingSettings
- Inheritance
-
RuntimeLightingSettings
- Attributes
Fields
AlbedoBoost | |
BounceScale | |
EnableBakedLightmaps | |
EnabledRealtimeLightmaps | |
EnvironmentLightingMode | |
IndirectOutputScale |
Methods
Black(RuntimeLightingSettings) |
Sets continuous settings to 'black' without changing any discrete features. |
Lerp(RuntimeLightingSettings, RuntimeLightingSettings, Single) |
Lerps between two settings |