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TeleportHotspot Class

Definition

SDK component handling teleportation to a specific position & orientation when a user focuses this GameObject and triggers the teleport action.

public ref class TeleportHotspot : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler, Microsoft::MixedReality::Toolkit::Teleport::IMixedRealityTeleportHotspot
public ref class TeleportHotSpot : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler, Microsoft::MixedReality::Toolkit::Teleport::IMixedRealityTeleportHotSpot
public class TeleportHotspot : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler, Microsoft.MixedReality.Toolkit.Teleport.IMixedRealityTeleportHotspot
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/TeleportHotSpot")]
public class TeleportHotspot : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler, Microsoft.MixedReality.Toolkit.Teleport.IMixedRealityTeleportHotspot
type TeleportHotspot = class
    inherit BaseFocusHandler
    interface IMixedRealityTeleportHotspot
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/TeleportHotSpot")>]
type TeleportHotspot = class
    inherit BaseFocusHandler
    interface IMixedRealityTeleportHotspot
Public Class TeleportHotspot
Inherits BaseFocusHandler
Implements IMixedRealityTeleportHotspot
Public Class TeleportHotSpot
Inherits BaseFocusHandler
Implements IMixedRealityTeleportHotSpot
Inheritance
UnityEngine.MonoBehaviour
TeleportHotspot
Attributes
UnityEngine.AddComponentMenuAttribute
Implements
IMixedRealityTeleportHotspot Microsoft.MixedReality.Toolkit.Teleport.IMixedRealityTeleportHotSpot

Constructors

TeleportHotspot()

Properties

FocusEnabled

Is focus enabled for this Component?

(Inherited from BaseFocusHandler)
Focusers

The list of IMixedRealityPointers that are currently focused on this GameObject

(Inherited from BaseFocusHandler)
GameObjectReference

Returns the GameObject reference for this teleport target.

HasFocus

Does this object currently have focus by any IMixedRealityPointer?

(Inherited from BaseFocusHandler)
IsActive

Determines whether the teleport target is active

Normal

The normal of the teleport raycast.

OverrideOrientation

Whether to override the user's rotation on the y-axis with the hotspots TargetRotation

Position

The position the teleport will end at.

TargetRotation

The rotation in angles around the y axis to set the user after teleport

Methods

OnBeforeFocusChange(FocusEventData)

Focus event that is raised before the focus is actually changed.

OnFocusChanged(FocusEventData)

Focus event that is raised when the focused object is changed.

(Inherited from BaseFocusHandler)
OnFocusEnter(FocusEventData)

The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider.

(Inherited from BaseFocusHandler)
OnFocusExit(FocusEventData)

The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider.

(Inherited from BaseFocusHandler)

Applies to