Bearbeiten

Freigeben über


TeleportPointer.ValidLayers Field

Definition

protected: UnityEngine::LayerMask ValidLayers;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Layers that are considered 'valid' for navigation")]
protected UnityEngine.LayerMask ValidLayers;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Layers that are considered 'valid' for navigation")>]
val mutable ValidLayers : UnityEngine.LayerMask
Protected ValidLayers As LayerMask 

Field Value

UnityEngine.LayerMask
Attributes
UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute

Applies to