PulseShaderHandMeshHandler.OnPointerDragged Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
virtual void OnPointerDragged(Microsoft::MixedReality::Toolkit::Input::MixedRealityPointerEventData ^ eventData);
public void OnPointerDragged (Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData eventData);
abstract member OnPointerDragged : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
override this.OnPointerDragged : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
Public Sub OnPointerDragged (eventData As MixedRealityPointerEventData)
Parameters
- eventData
- MixedRealityPointerEventData