BaseMixedRealityLineDataProvider.UniformDistortionStrength Property
Definition
Important
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Float value that defines distortion strength uniformly over distance, only used when DistortionMode = Uniform
public:
property float UniformDistortionStrength { float get(); void set(float value); };
public float UniformDistortionStrength { get; set; }
member this.UniformDistortionStrength : single with get, set
Public Property UniformDistortionStrength As Single