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BaseMixedRealityLineDataProvider.UniformDistortionStrength Property

Definition

Float value that defines distortion strength uniformly over distance, only used when DistortionMode = Uniform

public:
 property float UniformDistortionStrength { float get(); void set(float value); };
public float UniformDistortionStrength { get; set; }
member this.UniformDistortionStrength : single with get, set
Public Property UniformDistortionStrength As Single

Property Value

Applies to