Bearbeiten

Freigeben über


MixedRealityOptimizeUtils.ChangeProperty Method

Definition

public:
 static void ChangeProperty(UnityEditor::SerializedObject ^ target, System::String ^ name, Action<UnityEditor::SerializedProperty ^> ^ changer);
public static void ChangeProperty (UnityEditor.SerializedObject target, string name, Action<UnityEditor.SerializedProperty> changer);
static member ChangeProperty : UnityEditor.SerializedObject * string * Action<UnityEditor.SerializedProperty> -> unit
Public Shared Sub ChangeProperty (target As SerializedObject, name As String, changer As Action(Of SerializedProperty))

Parameters

target
UnityEditor.SerializedObject
name
String
changer
Action<UnityEditor.SerializedProperty>

Applies to