Bearbeiten

Freigeben über


MixedRealityOptimizeUtils.GetSettingsObject(String) Method

Definition

public:
 static UnityEditor::SerializedObject ^ GetSettingsObject(System::String ^ className);
public static UnityEditor.SerializedObject GetSettingsObject (string className);
static member GetSettingsObject : string -> UnityEditor.SerializedObject
Public Shared Function GetSettingsObject (className As String) As SerializedObject

Parameters

className
String

Returns

UnityEditor.SerializedObject

Applies to