Bearbeiten

Freigeben über


Solver.ScaleLerpTime Property

Definition

If 0, the scale will update immediately. Otherwise, the greater this attribute the slower the scale updates

public:
 property float ScaleLerpTime { float get(); void set(float value); };
public float ScaleLerpTime { get; set; }
member this.ScaleLerpTime : single with get, set
Public Property ScaleLerpTime As Single

Property Value

Applies to