DkmILHlslIndexedRegisterRead.Create Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Create a new DkmILHlslIndexedRegisterRead object instance.
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslIndexedRegisterRead ^ Create(int RegisterId, System::UInt32 RegisterIndex, System::UInt32 ByteOffset, System::UInt32 BytesToRead, System::UInt32 VectorElements);
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslIndexedRegisterRead ^ Create(int RegisterId, unsigned int RegisterIndex, unsigned int ByteOffset, unsigned int BytesToRead, unsigned int VectorElements);
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslIndexedRegisterRead Create(int RegisterId, unsigned int RegisterIndex, unsigned int ByteOffset, unsigned int BytesToRead, unsigned int VectorElements);
public static Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslIndexedRegisterRead Create (int RegisterId, uint RegisterIndex, uint ByteOffset, uint BytesToRead, uint VectorElements);
static member Create : int * uint32 * uint32 * uint32 * uint32 -> Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslIndexedRegisterRead
Public Shared Function Create (RegisterId As Integer, RegisterIndex As UInteger, ByteOffset As UInteger, BytesToRead As UInteger, VectorElements As UInteger) As DkmILHlslIndexedRegisterRead
Parameters
- RegisterId
- Int32
[In] The VSD3D_REGISTER_SET value cast to a CvRegisterId.
- RegisterIndex
- UInt32
[In] The index of the register to read.
- ByteOffset
- UInt32
[In] The offset in bytes from the beginning of the register to begin reading.
- BytesToRead
- UInt32
[In] The number of bytes to be read from each vector register.
- VectorElements
- UInt32
[In] The number of vector elements to read.
Returns
[Out] Result of this method call.