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DkmILHlslIndexedRegisterRead.Create Method

Definition

Create a new DkmILHlslIndexedRegisterRead object instance.

public:
 static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslIndexedRegisterRead ^ Create(int RegisterId, System::UInt32 RegisterIndex, System::UInt32 ByteOffset, System::UInt32 BytesToRead, System::UInt32 VectorElements);
public:
 static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslIndexedRegisterRead ^ Create(int RegisterId, unsigned int RegisterIndex, unsigned int ByteOffset, unsigned int BytesToRead, unsigned int VectorElements);
 static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslIndexedRegisterRead Create(int RegisterId, unsigned int RegisterIndex, unsigned int ByteOffset, unsigned int BytesToRead, unsigned int VectorElements);
public static Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslIndexedRegisterRead Create (int RegisterId, uint RegisterIndex, uint ByteOffset, uint BytesToRead, uint VectorElements);
static member Create : int * uint32 * uint32 * uint32 * uint32 -> Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslIndexedRegisterRead
Public Shared Function Create (RegisterId As Integer, RegisterIndex As UInteger, ByteOffset As UInteger, BytesToRead As UInteger, VectorElements As UInteger) As DkmILHlslIndexedRegisterRead

Parameters

RegisterId
Int32

[In] The VSD3D_REGISTER_SET value cast to a CvRegisterId.

RegisterIndex
UInt32

[In] The index of the register to read.

ByteOffset
UInt32

[In] The offset in bytes from the beginning of the register to begin reading.

BytesToRead
UInt32

[In] The number of bytes to be read from each vector register.

VectorElements
UInt32

[In] The number of vector elements to read.

Returns

[Out] Result of this method call.

Applies to