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RolePlayerChangeRule Class

Definition

Base class for registering elementlink roleplayer changed notification rule

public ref class RolePlayerChangeRule abstract : Microsoft::VisualStudio::Modeling::Rule
public abstract class RolePlayerChangeRule : Microsoft.VisualStudio.Modeling.Rule
type RolePlayerChangeRule = class
    inherit Rule
Public MustInherit Class RolePlayerChangeRule
Inherits Rule
Inheritance
RolePlayerChangeRule
Derived

Constructors

RolePlayerChangeRule()

Properties

FireBefore

returns true if this rule should be fired inline before the change happens

(Inherited from Rule)
FireImmediately

returns true if this rule should be fired inline

(Inherited from Rule)
FireOnLocalCommit

returns true if this rule should be fired at local commit time

(Inherited from Rule)
FireOnTopLevelCommit

returns true if this rule should be fired at top level commit time

(Inherited from Rule)
FireTime

Get or set the time to fire this rule

(Inherited from Rule)
IsEnabled

Gets or Sets whether the Rule is enabled.

(Inherited from Rule)
Priority

Get the priority of this rule

(Inherited from Rule)

Methods

CompareTo(Object)

Compare this rule object with another object

(Inherited from Rule)
CompareTo(Rule)

Query whether this rule is less, greater, or equal to another rule instance.

(Inherited from Rule)
Equals(Object)

Equals operator

(Inherited from Rule)
Equals(Rule)

Equals operator

(Inherited from Rule)
GetHashCode()

Get the hash code for this rule

(Inherited from Rule)
RolePlayerChanged(RolePlayerChangedEventArgs)

public virtual method for the client to have his own user-defined role player rule class

Applies to