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SCNMaterial.HandleUnbinding(String, SCNBindingHandler) Methode

Definition

Weist den angegebenen Handler zu, der ausgeführt wird, nachdem das Rendering von dem Programm verarbeitet wird, das durch den angegebenen GLSL-Symbolnamen identifiziert wird.

[Foundation.Export("handleUnbindingOfSymbol:usingBlock:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleUnbinding (string symbol, SceneKit.SCNBindingHandler handler);
abstract member HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit
override this.HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit

Parameter

symbol
String
Attribute

Gilt für: