Freigeben über


SCNNode.ConvertVectorFromNode(SCNVector3, SCNNode) Methode

Definition

[Foundation.Export("convertVector:fromNode:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNVector3 ConvertVectorFromNode (SceneKit.SCNVector3 vector, SceneKit.SCNNode node);
abstract member ConvertVectorFromNode : SceneKit.SCNVector3 * SceneKit.SCNNode -> SceneKit.SCNVector3
override this.ConvertVectorFromNode : SceneKit.SCNVector3 * SceneKit.SCNNode -> SceneKit.SCNVector3

Parameter

vector
SCNVector3
node
SCNNode

Muss hinzugefügt werden.

Dieser Parameter kann null sein.

Gibt zurück

Attribute

Gilt für: