SKShader.CreateCompose Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
CreateCompose(SKShader, SKShader) |
Create a new compose shader, which combines two shaders by the SrcOver blend mode. |
CreateCompose(SKShader, SKShader, SKBlendMode) |
Create a new compose shader, which combines two shaders by a blend mode. |
Examples
var info = new SKImageInfo(256, 256);
using (var surface = SKSurface.Create(info)) {
SKCanvas canvas = surface.Canvas;
canvas.Clear(SKColors.White);
// create the first shader
var colors = new SKColor[] {
new SKColor(0, 255, 255),
new SKColor(255, 0, 255),
new SKColor(255, 255, 0),
new SKColor(0, 255, 255)
};
var sweep = SKShader.CreateSweepGradient(new SKPoint(128, 128), colors, null);
// create the second shader
var turbulence = SKShader.CreatePerlinNoiseTurbulence(0.05f, 0.05f, 4, 0);
// create the compose shader
var shader = SKShader.CreateCompose(sweep, turbulence, SKBlendMode.SrcOver);
// use the compose shader
var paint = new SKPaint {
Shader = shader
};
canvas.DrawPaint(paint);
}
The example above produces the following:
Remarks
Create a new compose shader, which combines two shaders by a blend mode.
CreateCompose(SKShader, SKShader)
Create a new compose shader, which combines two shaders by the SrcOver blend mode.
public static SkiaSharp.SKShader CreateCompose (SkiaSharp.SKShader shaderA, SkiaSharp.SKShader shaderB);
Parameters
- shaderA
- SKShader
The colors from this shader are seen as the destination by the blend mode.
- shaderB
- SKShader
The colors from this shader are seen as the source by the blend mode.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Applies to
CreateCompose(SKShader, SKShader, SKBlendMode)
Create a new compose shader, which combines two shaders by a blend mode.
public static SkiaSharp.SKShader CreateCompose (SkiaSharp.SKShader shaderA, SkiaSharp.SKShader shaderB, SkiaSharp.SKBlendMode mode);
Parameters
- shaderA
- SKShader
The colors from this shader are seen as the destination by the blend mode.
- shaderB
- SKShader
The colors from this shader are seen as the source by the blend mode.
- mode
- SKBlendMode
The blend mode that combines the two shaders.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.