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GC.RegisterForFullGCNotification(Int32, Int32) Methode

Definition

Gibt an, dass eine Garbage Collection-Benachrichtigung ausgelöst werden soll, wenn eine vollständige Garbage Collection durch die Bedingungen begünstigt wird und wenn die Garbage Collection abgeschlossen wurde.

public:
 static void RegisterForFullGCNotification(int maxGenerationThreshold, int largeObjectHeapThreshold);
public static void RegisterForFullGCNotification (int maxGenerationThreshold, int largeObjectHeapThreshold);
[System.Security.SecurityCritical]
public static void RegisterForFullGCNotification (int maxGenerationThreshold, int largeObjectHeapThreshold);
static member RegisterForFullGCNotification : int * int -> unit
[<System.Security.SecurityCritical>]
static member RegisterForFullGCNotification : int * int -> unit
Public Shared Sub RegisterForFullGCNotification (maxGenerationThreshold As Integer, largeObjectHeapThreshold As Integer)

Parameter

maxGenerationThreshold
Int32

Eine Zahl zwischen 1 und 99, die auf der Grundlage der in Generation 2 zugeordneten Objekte angibt, wann die Benachrichtigung ausgelöst werden soll.

largeObjectHeapThreshold
Int32

Eine Zahl zwischen 1 und 99, die auf der Grundlage der im großen Objektheap reservierten Objekte angibt, wann die Benachrichtigung ausgelöst werden soll.

Attribute

Ausnahmen

maxGenerationThresholdoder largeObjectHeapThreshold liegt nicht zwischen 1 und 99.

Dieser Member ist nicht verfügbar, wenn die gleichzeitige Garbage Collection aktiviert ist. Informationen zum Deaktivieren von gleichzeitig ausgeführten Garbage Collection-Vorgängen finden Sie im Artikel zur <gcConcurrent>-Laufzeiteinstellung.

Beispiele

Das folgende Beispiel zeigt, wie Sie eine Garbage Collection-Benachrichtigung registrieren und einen Thread starten, um den Status der Garbage Collection-Benachrichtigung zu überwachen. Dieses Codebeispiel ist Teil eines größeren Beispiels, das für das Thema Garbage Collection Notifications bereitgestellt wird.

using namespace System;
using namespace System::Collections::Generic;
using namespace System::Threading;

namespace GCNotify
{
    ref class Program
    {
    private:
        // Variable for continual checking in the
        // While loop in the WaitForFullGCProc method.
        static bool checkForNotify = false;

        // Variable for suspending work
        // (such servicing allocated server requests)
        // after a notification is received and then
        // resuming allocation after inducing a garbage collection.
        static bool bAllocate = false;

        // Variable for ending the example.
        static bool finalExit = false;

        // Collection for objects that
        // simulate the server request workload.
        static List<array<Byte>^>^ load = gcnew List<array<Byte>^>();


    public:
        static void Main()
        {
            try
            {
                // Register for a notification.
                GC::RegisterForFullGCNotification(10, 10);
                Console::WriteLine("Registered for GC notification.");

                checkForNotify = true;
                bAllocate = true;

                // Start a thread using WaitForFullGCProc.
                Thread^ thWaitForFullGC = gcnew Thread(gcnew ThreadStart(&WaitForFullGCProc));
                thWaitForFullGC->Start();

                // While the thread is checking for notifications in
                // WaitForFullGCProc, create objects to simulate a server workload.
                try
                {
                    int lastCollCount = 0;
                    int newCollCount = 0;


                    while (true)
                    {
                        if (bAllocate)
                        {
                            load->Add(gcnew array<Byte>(1000));
                            newCollCount = GC::CollectionCount(2);
                            if (newCollCount != lastCollCount)
                            {
                                // Show collection count when it increases:
                                Console::WriteLine("Gen 2 collection count: {0}", GC::CollectionCount(2).ToString());
                                lastCollCount = newCollCount;
                            }

                            // For ending the example (arbitrary).
                            if (newCollCount == 500)
                            {
                                finalExit = true;
                                checkForNotify = false;
                                break;
                            }
                        }
                    }

                }
                catch (OutOfMemoryException^)
                {
                    Console::WriteLine("Out of memory.");
                }


                finalExit = true;
                checkForNotify = false;
                GC::CancelFullGCNotification();

            }
            catch (InvalidOperationException^ invalidOp)
            {

                Console::WriteLine("GC Notifications are not supported while concurrent GC is enabled.\n"
                    + invalidOp->Message);
            }
        }

    public:
        static void OnFullGCApproachNotify()
        {
            Console::WriteLine("Redirecting requests.");

            // Method that tells the request queuing
            // server to not direct requests to this server.
            RedirectRequests();

            // Method that provides time to
            // finish processing pending requests.
            FinishExistingRequests();

            // This is a good time to induce a GC collection
            // because the runtime will induce a full GC soon.
            // To be very careful, you can check precede with a
            // check of the GC.GCCollectionCount to make sure
            // a full GC did not already occur since last notified.
            GC::Collect();
            Console::WriteLine("Induced a collection.");

        }


    public:
        static void OnFullGCCompleteEndNotify()
        {
            // Method that informs the request queuing server
            // that this server is ready to accept requests again.
            AcceptRequests();
            Console::WriteLine("Accepting requests again.");
        }

    public:
        static void WaitForFullGCProc()
        {
            while (true)
            {
                // CheckForNotify is set to true and false in Main.
                while (checkForNotify)
                {
                    // Check for a notification of an approaching collection.
                    GCNotificationStatus s = GC::WaitForFullGCApproach();
                    if (s == GCNotificationStatus::Succeeded)
                    {
                        Console::WriteLine("GC Notifiction raised.");
                        OnFullGCApproachNotify();
                    }
                    else if (s == GCNotificationStatus::Canceled)
                    {
                        Console::WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // This can occur if a timeout period
                        // is specified for WaitForFullGCApproach(Timeout)
                        // or WaitForFullGCComplete(Timeout)
                        // and the time out period has elapsed.
                        Console::WriteLine("GC Notification not applicable.");
                        break;
                    }

                    // Check for a notification of a completed collection.
                    s = GC::WaitForFullGCComplete();
                    if (s == GCNotificationStatus::Succeeded)
                    {
                        Console::WriteLine("GC Notification raised.");
                        OnFullGCCompleteEndNotify();
                    }
                    else if (s == GCNotificationStatus::Canceled)
                    {
                        Console::WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // Could be a time out.
                        Console::WriteLine("GC Notification not applicable.");
                        break;
                    }
                }


                Thread::Sleep(500);
                // FinalExit is set to true right before
                // the main thread cancelled notification.
                if (finalExit)
                {
                    break;
                }
            }
        }

    private:
        static void RedirectRequests()
        {
            // Code that sends requests
            // to other servers.

            // Suspend work.
            bAllocate = false;

        }

        static void FinishExistingRequests()
        {
            // Code that waits a period of time
            // for pending requests to finish.

            // Clear the simulated workload.
            load->Clear();

        }

        static void AcceptRequests()
        {
            // Code that resumes processing
            // requests on this server.

            // Resume work.
            bAllocate = true;
        }
    };
}

int main()
{
    GCNotify::Program::Main();
}
using System;
using System.Collections.Generic;
using System.Threading;

namespace GCNotify
{
    class Program
    {
        // Variable for continual checking in the
        // While loop in the WaitForFullGCProc method.
        static bool checkForNotify = false;

        // Variable for suspending work
        // (such servicing allocated server requests)
        // after a notification is received and then
        // resuming allocation after inducing a garbage collection.
        static bool bAllocate = false;

        // Variable for ending the example.
        static bool finalExit = false;

        // Collection for objects that
        // simulate the server request workload.
        static List<byte[]> load = new List<byte[]>();

        public static void Main(string[] args)
        {
            try
            {
                // Register for a notification.
                GC.RegisterForFullGCNotification(10, 10);
                Console.WriteLine("Registered for GC notification.");

                checkForNotify = true;
                bAllocate = true;

                // Start a thread using WaitForFullGCProc.
                Thread thWaitForFullGC = new Thread(new ThreadStart(WaitForFullGCProc));
                thWaitForFullGC.Start();

                // While the thread is checking for notifications in
                // WaitForFullGCProc, create objects to simulate a server workload.
                try
                {

                    int lastCollCount = 0;
                    int newCollCount = 0;

                    while (true)
                    {
                        if (bAllocate)
                        {
                            load.Add(new byte[1000]);
                            newCollCount = GC.CollectionCount(2);
                            if (newCollCount != lastCollCount)
                            {
                                // Show collection count when it increases:
                                Console.WriteLine("Gen 2 collection count: {0}", GC.CollectionCount(2).ToString());
                                lastCollCount = newCollCount;
                            }

                            // For ending the example (arbitrary).
                            if (newCollCount == 500)
                            {
                                finalExit = true;
                                checkForNotify = false;
                                break;
                            }
                        }
                    }
                }
                catch (OutOfMemoryException)
                {
                    Console.WriteLine("Out of memory.");
                }

                finalExit = true;
                checkForNotify = false;
                GC.CancelFullGCNotification();
            }
            catch (InvalidOperationException invalidOp)
            {

                Console.WriteLine("GC Notifications are not supported while concurrent GC is enabled.\n"
                    + invalidOp.Message);
            }
        }

        public static void OnFullGCApproachNotify()
        {

            Console.WriteLine("Redirecting requests.");

            // Method that tells the request queuing
            // server to not direct requests to this server.
            RedirectRequests();

            // Method that provides time to
            // finish processing pending requests.
            FinishExistingRequests();

            // This is a good time to induce a GC collection
            // because the runtime will induce a full GC soon.
            // To be very careful, you can check precede with a
            // check of the GC.GCCollectionCount to make sure
            // a full GC did not already occur since last notified.
            GC.Collect();
            Console.WriteLine("Induced a collection.");
        }

        public static void OnFullGCCompleteEndNotify()
        {
            // Method that informs the request queuing server
            // that this server is ready to accept requests again.
            AcceptRequests();
            Console.WriteLine("Accepting requests again.");
        }

        public static void WaitForFullGCProc()
        {
            while (true)
            {
                // CheckForNotify is set to true and false in Main.
                while (checkForNotify)
                {
                    // Check for a notification of an approaching collection.
                    GCNotificationStatus s = GC.WaitForFullGCApproach();
                    if (s == GCNotificationStatus.Succeeded)
                    {
                        Console.WriteLine("GC Notification raised.");
                        OnFullGCApproachNotify();
                    }
                    else if (s == GCNotificationStatus.Canceled)
                    {
                        Console.WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // This can occur if a timeout period
                        // is specified for WaitForFullGCApproach(Timeout)
                        // or WaitForFullGCComplete(Timeout)
                        // and the time out period has elapsed.
                        Console.WriteLine("GC Notification not applicable.");
                        break;
                    }

                    // Check for a notification of a completed collection.
                    GCNotificationStatus status = GC.WaitForFullGCComplete();
                    if (status == GCNotificationStatus.Succeeded)
                    {
                        Console.WriteLine("GC Notification raised.");
                        OnFullGCCompleteEndNotify();
                    }
                    else if (status == GCNotificationStatus.Canceled)
                    {
                        Console.WriteLine("GC Notification cancelled.");
                        break;
                    }
                    else
                    {
                        // Could be a time out.
                        Console.WriteLine("GC Notification not applicable.");
                        break;
                    }
                }

                Thread.Sleep(500);
                // FinalExit is set to true right before
                // the main thread cancelled notification.
                if (finalExit)
                {
                    break;
                }
            }
        }

        private static void RedirectRequests()
        {
            // Code that sends requests
            // to other servers.

            // Suspend work.
            bAllocate = false;
        }

        private static void FinishExistingRequests()
        {
            // Code that waits a period of time
            // for pending requests to finish.

            // Clear the simulated workload.
            load.Clear();
        }

        private static void AcceptRequests()
        {
            // Code that resumes processing
            // requests on this server.

            // Resume work.
            bAllocate = true;
        }
    }
}
open System
open System.Threading

// Variable for continual checking in the
// While loop in the WaitForFullGCProc method.
let mutable checkForNotify = false

// Variable for suspending work
// (such servicing allocated server requests)
// after a notification is received and then
// resuming allocation after inducing a garbage collection.
let mutable bAllocate = false

// Variable for ending the example.
let mutable finalExit = false

// Collection for objects that simulate the server request workload.
let load = ResizeArray<byte []>()


let redirectRequests () =
    // Code that sends requests
    // to other servers.

    // Suspend work.
    bAllocate <- false

let finishExistingRequests () =
    // Code that waits a period of time
    // for pending requests to finish.

    // Clear the simulated workload.
    load.Clear()

let acceptRequests () =
    // Code that resumes processing
    // requests on this server.

    // Resume work.
    bAllocate <- true

let onFullGCApproachNotify () =
    printfn "Redirecting requests."

    // Method that tells the request queuing
    // server to not direct requests to this server.
    redirectRequests ()

    // Method that provides time to
    // finish processing pending requests.
    finishExistingRequests ()

    // This is a good time to induce a GC collection
    // because the runtime will induce a full GC soon.
    // To be very careful, you can check precede with a
    // check of the GC.GCCollectionCount to make sure
    // a full GC did not already occur since last notified.
    GC.Collect()
    printfn "Induced a collection."


let onFullGCCompleteEndNotify () =
    // Method that informs the request queuing server
    // that this server is ready to accept requests again.
    acceptRequests ()
    printfn "Accepting requests again."

let waitForFullGCProc () =
    let mutable broken = false

    while not broken do
        let mutable broken = false
        // CheckForNotify is set to true and false in Main.
        while checkForNotify && not broken do
            // Check for a notification of an approaching collection.
            match GC.WaitForFullGCApproach() with
            | GCNotificationStatus.Succeeded ->
                printfn "GC Notification raised."
                onFullGCApproachNotify ()
                // Check for a notification of a completed collection.
                match GC.WaitForFullGCComplete() with
                | GCNotificationStatus.Succeeded ->
                    printfn "GC Notification raised."
                    onFullGCCompleteEndNotify ()
                | GCNotificationStatus.Canceled ->
                    printfn "GC Notification cancelled."
                    broken <- true
                | _ ->
                    // Could be a time out.
                    printfn "GC Notification not applicable."
                    broken <- true
            | GCNotificationStatus.Canceled ->
                printfn "GC Notification cancelled."
                broken <- true
            | _ ->
                // This can occur if a timeout period
                // is specified for WaitForFullGCApproach(Timeout)
                // or WaitForFullGCComplete(Timeout)
                // and the time out period has elapsed.
                printfn "GC Notification not applicable."
                broken <- true

        Thread.Sleep 500
        // FinalExit is set to true right before
        // the main thread cancelled notification.
        if finalExit then broken <- true



try
    // Register for a notification.
    GC.RegisterForFullGCNotification(10, 10)
    printfn "Registered for GC notification."

    checkForNotify <- true
    bAllocate <- true

    // Start a thread using WaitForFullGCProc.
    let thWaitForFullGC = Thread(ThreadStart waitForFullGCProc)
    thWaitForFullGC.Start()

    // While the thread is checking for notifications in
    // WaitForFullGCProc, create objects to simulate a server workload.
    try
        let mutable lastCollCount = 0
        let mutable newCollCount = 0

        let mutable broken = false

        while not broken do
            if bAllocate then
                load.Add(Array.zeroCreate<byte> 1000)
                newCollCount <- GC.CollectionCount 2

                if newCollCount <> lastCollCount then
                    // Show collection count when it increases:
                    printfn $"Gen 2 collection count: {GC.CollectionCount(2)}"
                    lastCollCount <- newCollCount
                // For ending the example (arbitrary).
                if newCollCount = 500 then
                    finalExit <- true
                    checkForNotify <- false
                    broken <- true
    with :? OutOfMemoryException -> printfn "Out of memory."

    finalExit <- true
    checkForNotify <- false
    GC.CancelFullGCNotification()
with :? InvalidOperationException as invalidOp ->
    printfn $"GC Notifications are not supported while concurrent GC is enabled.\n{invalidOp.Message}"
Imports System.Collections.Generic
Imports System.Threading

Class Program
    ' Variables for continual checking in the
    ' While loop in the WaitForFullGcProc method.
    Private Shared checkForNotify As Boolean = False

    ' Variable for suspending work 
    ' (such as servicing allocated server requests)
    ' after a notification is received and then 
    ' resuming allocation after inducing a garbage collection.
    Private Shared bAllocate As Boolean = False

    ' Variable for ending the example.
    Private Shared finalExit As Boolean = False

    ' Collection for objects that  
    ' simulate the server request workload.
    Private Shared load As New List(Of Byte())


    Public Shared Sub Main(ByVal args() As String)
        Try
            ' Register for a notification. 
            GC.RegisterForFullGCNotification(10, 10)
            Console.WriteLine("Registered for GC notification.")

            bAllocate = True
            checkForNotify = True

            ' Start a thread using WaitForFullGCProc.
            Dim thWaitForFullGC As Thread = _
                New Thread(New ThreadStart(AddressOf WaitForFullGCProc))
            thWaitForFullGC.Start()

            ' While the thread is checking for notifications in
            ' WaitForFullGCProc, create objects to simulate a server workload.
            Try
                Dim lastCollCount As Integer = 0
                Dim newCollCount As Integer = 0
                
                
                While (True)
                    If bAllocate = True Then

                        load.Add(New Byte(1000) {})
                        newCollCount = GC.CollectionCount(2)
                        If (newCollCount <> lastCollCount) Then
                            ' Show collection count when it increases:
                            Console.WriteLine("Gen 2 collection count: {0}", _
                                              GC.CollectionCount(2).ToString)
                            lastCollCount = newCollCount
                        End If

                        ' For ending the example (arbitrary).
                        If newCollCount = 500 Then
                            finalExit = True
                            checkForNotify = False
                            bAllocate = False
                            Exit While
                        End If

                    End If
                End While
                
            Catch outofMem As OutOfMemoryException
                Console.WriteLine("Out of memory.")
            End Try

            finalExit = True
            checkForNotify = False
            GC.CancelFullGCNotification()

        Catch invalidOp As InvalidOperationException
            Console.WriteLine("GC Notifications are not supported while concurrent GC is enabled." _
                              & vbLf & invalidOp.Message)
        End Try
    End Sub

    Public Shared Sub OnFullGCApproachNotify()
        Console.WriteLine("Redirecting requests.")

        ' Method that tells the request queuing  
        ' server to not direct requests to this server. 
        RedirectRequests()

        ' Method that provides time to 
        ' finish processing pending requests. 
        FinishExistingRequests()

        ' This is a good time to induce a GC collection
        ' because the runtime will induce a ful GC soon.
        ' To be very careful, you can check precede with a
        ' check of the GC.GCCollectionCount to make sure
        ' a full GC did not already occur since last notified.
        GC.Collect()
        Console.WriteLine("Induced a collection.")
    End Sub

    Public Shared Sub OnFullGCCompleteEndNotify()
        ' Method that informs the request queuing server
        ' that this server is ready to accept requests again.
        AcceptRequests()
        Console.WriteLine("Accepting requests again.")
    End Sub

    Public Shared Sub WaitForFullGCProc()

        While True
            ' CheckForNotify is set to true and false in Main.

            While checkForNotify
                ' Check for a notification of an approaching collection.
                Dim s As GCNotificationStatus = GC.WaitForFullGCApproach
                If (s = GCNotificationStatus.Succeeded) Then
                    Console.WriteLine("GC Notification raised.")
                    OnFullGCApproachNotify()
                ElseIf (s = GCNotificationStatus.Canceled) Then
                    Console.WriteLine("GC Notification cancelled.")
                    Exit While
                Else
                    ' This can occur if a timeout period
                    ' is specified for WaitForFullGCApproach(Timeout) 
                    ' or WaitForFullGCComplete(Timeout)  
                    ' and the time out period has elapsed. 
                    Console.WriteLine("GC Notification not applicable.")
                    Exit While
                End If

                ' Check for a notification of a completed collection.
                s = GC.WaitForFullGCComplete
                If (s = GCNotificationStatus.Succeeded) Then
                    Console.WriteLine("GC Notifiction raised.")
                    OnFullGCCompleteEndNotify()
                ElseIf (s = GCNotificationStatus.Canceled) Then
                    Console.WriteLine("GC Notification cancelled.")
                    Exit While
                Else
                    ' Could be a time out.
                    Console.WriteLine("GC Notification not applicable.")
                    Exit While
                End If

            End While
            Thread.Sleep(500)
            ' FinalExit is set to true right before  
            ' the main thread cancelled notification.
            If finalExit Then
                Exit While
            End If

        End While
    End Sub

    Private Shared Sub RedirectRequests()
        ' Code that sends requests
        ' to other servers.

        ' Suspend work.
        bAllocate = False
    End Sub

    Private Shared Sub FinishExistingRequests()
        ' Code that waits a period of time
        ' for pending requests to finish.

        ' Clear the simulated workload.
        load.Clear()

    End Sub

    Private Shared Sub AcceptRequests()
        ' Code that resumes processing
        ' requests on this server.

        ' Resume work.
        bAllocate = True
    End Sub
End Class

Hinweise

Für jede Generation legt der Garbage Collector einen Schwellenwert für Zuordnungen zu dieser Generation fest. Wenn die Größe der Zuordnungen diesen Schwellenwert überschreitet, wird für diese Generation eine Garbage Collection ausgelöst. Wenn der Schwellenwert der Generation 2 beispielsweise 20 MB beträgt (d. h., dass 20 MB Sammlungen der Generation 1 überstehen und in Generation 2 höhergestuft werden) und mehr als 20 MB Generation 1 überstanden haben und in Generation 2 eingefordert werden, wird die nächste Garbage Collection als Sammlung der Generation 2 versucht. Wenn der Schwellenwert des Heaps für große Objekte (LOH) 20 MB beträgt und Ihre App mehr als 20 MB große Objekte zugeordnet hat, wird auch die nächste Garbage Collection als Sammlung der Generation 2 versucht (da der LOH nur in Gen2-Garbage Collections erfasst wird).

Die maxGenerationThreshold Schwellenwerte und largeObjectHeapThreshold steuern, wie viel Sie im Voraus benachrichtigt werden, bevor eine vollständige Garbage Collection erfolgt. Je höher der Schwellenwert, desto mehr Zuordnungen können zwischen der Benachrichtigung und der nächsten vollständigen Garbage Collection auftreten.

Wenn Sie Situationen haben, in denen eine vollständige Garbage Collection durch die Common Language Runtime die Leistung Ihrer Anwendung beeinträchtigen würde, können Sie bitten, benachrichtigt zu werden, wenn die Runtime eine vollständige Garbage Collection durchführen soll, und diese Sammlung umgehen, indem Sie selbst eine Sammlung induzieren (mit der -Methode), wenn die Collect Bedingungen noch günstig sind. Zusätzlich zum Ändern des Garbage Collection-Zeitplans selbst ist eine vollständige GC-Benachrichtigung nützlich, um die folgenden Szenarien zu behandeln:

  • Sie überwachen den Ansatz einer vollständigen Garbage Collection, und wenn Sie benachrichtigt werden, dass eine sich nähert, verringern Sie die Größe der Livedaten (z. B. durch freigaben einiger Cacheeinträge). Daher kann die Garbage Collection mehr Arbeitsspeicher zurückgewinnen, wenn die Garbage Collection erfolgt.

  • Sie überwachen den Abschluss einer vollständigen Garbage Collection, damit Sie einige Statistiken sammeln können. Beispielsweise können Sie die Größe des Heaps bei Gc-Abschluss messen, damit Sie die Größe der Livedaten kennen. (Nach einem vollständigen GC hat der Heap die kleinste Größe.)

Weitere Informationen dazu, was eine vollständige Garbage Collection darstellt, finden Sie unter Garbage Collection-Benachrichtigungen.

Wenn Sie sich für eine Garbage Collection-Benachrichtigung registrieren, können Sie benachrichtigt werden, wenn eine vollständige Garbage Collection nähert und wenn sie abgeschlossen ist. Dieses Muster ähnelt der Überwachung von Benachrichtigungen mit geringem Arbeitsspeicher durch das Betriebssystem.

Verwenden Sie die folgenden Richtlinien, um die maxGenerationThreshold Parameter und largeObjectHeapThreshold anzugeben:

  • Je größer der Schwellenwert ist, desto mehr Zuordnungen treten zwischen der Benachrichtigung und der vollständigen Garbage Collection auf.

    Ein größerer Schwellenwert bietet der Laufzeit mehr Möglichkeiten, nach einer sich nähernden Sammlung zu suchen. Dies erhöht die Wahrscheinlichkeit, dass Sie benachrichtigt werden. Sie sollten den Schwellenwert jedoch nicht zu hoch festlegen, da dies zu mehr Zuordnungen führt, bevor die Runtime die nächste Auflistung auslöst.

    Wenn Sie eine Sammlung selbst auslösen, wenn Sie eine Benachrichtigung mit einem hohen Schwellenwert verwenden, werden weniger Objekte zurückgefordert, als von der nächsten Auflistung der Laufzeit zurückgefordert würden.

  • Je kleiner der Schwellenwert, desto weniger Zuordnungen zwischen der Benachrichtigung und der vollständigen Garbage Collection.

Gilt für:

Weitere Informationen