FileInfo.Create Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Erstellt eine Datei.
public:
System::IO::FileStream ^ Create();
public System.IO.FileStream Create ();
member this.Create : unit -> System.IO.FileStream
Public Function Create () As FileStream
Gibt zurück
Eine neue Datei.
Beispiele
Im folgenden Beispiel wird ein Verweis auf eine Datei erstellt, und anschließend wird die Datei mithilfe FileInfo.Create()
von auf dem Datenträger erstellt.
using namespace System;
using namespace System::IO;
int main()
{
// Create a reference to a file.
FileInfo^ fi = gcnew FileInfo( "temp.txt" );
// Actually create the file.
FileStream^ fs = fi->Create();
// Modify the file as required, and then close the file.
fs->Close();
// Delete the file.
fi->Delete();
}
using System;
using System.IO;
public class DeleteTest
{
public static void Main()
{
// Create a reference to a file.
FileInfo fi = new FileInfo("temp.txt");
// Actually create the file.
FileStream fs = fi.Create();
// Modify the file as required, and then close the file.
fs.Close();
// Delete the file.
fi.Delete();
}
}
Imports System.IO
Public Class DeleteTest
Public Shared Sub Main()
' Create a reference to a file.
Dim fi As New FileInfo("temp.txt")
' Actually create the file.
Dim fs As FileStream = fi.Create()
' Modify the file as required, and then close the file.
fs.Close()
' Delete the file.
fi.Delete()
End Sub
End Class
Im folgenden Beispiel wird eine Datei erstellt, ihr Text hinzugefügt und aus der Datei gelesen.
using namespace System;
using namespace System::IO;
using namespace System::Text;
int main()
{
String^ path = "c:\\MyTest.txt";
FileInfo^ fi = gcnew FileInfo( path );
// Delete the file if it exists.
if ( fi->Exists )
{
fi->Delete();
}
//Create the file.
FileStream^ fs = fi->Create();
try
{
array<Byte>^info = (gcnew UTF8Encoding( true ))->GetBytes( "This is some text in the file." );
//Add some information to the file.
fs->Write( info, 0, info->Length );
}
finally
{
if ( fs )
delete (IDisposable^)fs;
}
//Open the stream and read it back.
StreamReader^ sr = fi->OpenText();
try
{
String^ s = "";
while ( s = sr->ReadLine() )
{
Console::WriteLine( s );
}
}
finally
{
if ( sr )
delete (IDisposable^)sr;
}
}
//This code produces output similar to the following;
//results may vary based on the computer/file structure/etc.:
//
//This is some text in the file.
using System;
using System.IO;
using System.Text;
class Test
{
public static void Main()
{
string path = @"c:\MyTest.txt";
FileInfo fi = new FileInfo(path);
// Delete the file if it exists.
if (fi.Exists)
{
fi.Delete();
}
//Create the file.
using (FileStream fs = fi.Create())
{
Byte[] info =
new UTF8Encoding(true).GetBytes("This is some text in the file.");
//Add some information to the file.
fs.Write(info, 0, info.Length);
}
//Open the stream and read it back.
using (StreamReader sr = fi.OpenText())
{
string s = "";
while ((s = sr.ReadLine()) != null)
{
Console.WriteLine(s);
}
}
}
}
//This code produces output similar to the following;
//results may vary based on the computer/file structure/etc.:
//
//This is some text in the file.
Imports System.IO
Imports System.Text
Public Class Test
Public Shared Sub Main()
Dim path As String = "c:\temp\MyTest.txt"
Dim fi As FileInfo = New FileInfo(path)
' Delete the file if it exists.
If fi.Exists() Then
fi.Delete()
End If
'Create the file.
Dim fs As FileStream = fi.Create()
Dim info As Byte() = New UTF8Encoding(True).GetBytes("This is some text in the file.")
'Add some information to the file.
fs.Write(info, 0, info.Length)
fs.Close()
'Open the stream and read it back.
Dim sr As StreamReader = fi.OpenText()
Do While sr.Peek() >= 0
Console.WriteLine(sr.ReadLine())
Loop
sr.Close()
End Sub
End Class
'This code produces output similar to the following;
'results may vary based on the computer/file structure/etc.:
'
'This is some text in the file.
Hinweise
Standardmäßig wird allen Benutzern vollständiger Lese-/Schreibzugriff auf neue Dateien gewährt.
Diese Methode ist ein Wrapper für die von bereitgestellte File.CreateFunktionalität.