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SocketsHttpHandler.ConnectCallback Eigenschaft

Definition

Ruft einen benutzerdefinierten Rückruf ab oder legt ihn fest, der zum Öffnen neuer Verbindungen verwendet wird.

public:
 property Func<System::Net::Http::SocketsHttpConnectionContext ^, System::Threading::CancellationToken, System::Threading::Tasks::ValueTask<System::IO::Stream ^>> ^ ConnectCallback { Func<System::Net::Http::SocketsHttpConnectionContext ^, System::Threading::CancellationToken, System::Threading::Tasks::ValueTask<System::IO::Stream ^>> ^ get(); void set(Func<System::Net::Http::SocketsHttpConnectionContext ^, System::Threading::CancellationToken, System::Threading::Tasks::ValueTask<System::IO::Stream ^>> ^ value); };
public Func<System.Net.Http.SocketsHttpConnectionContext,System.Threading.CancellationToken,System.Threading.Tasks.ValueTask<System.IO.Stream>>? ConnectCallback { get; set; }
member this.ConnectCallback : Func<System.Net.Http.SocketsHttpConnectionContext, System.Threading.CancellationToken, System.Threading.Tasks.ValueTask<System.IO.Stream>> with get, set
Public Property ConnectCallback As Func(Of SocketsHttpConnectionContext, CancellationToken, ValueTask(Of Stream))

Eigenschaftswert

Eine Rückrufmethode zum Erstellen eines Datenstroms.

Beispiele

Im folgenden Codebeispiel wird TCP KeepAlive für die zugrunde liegende Socketfestgelegt.

static async Task Main()
{
    using SocketsHttpHandler handler = new SocketsHttpHandler();

    handler.ConnectCallback = async (ctx, ct) =>
    {
        var s = new Socket(SocketType.Stream, ProtocolType.Tcp) { NoDelay = true };
        try
        {
            s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
            s.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveTime, 5);
            s.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveInterval, 5);
            s.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.TcpKeepAliveRetryCount, 5);
            await s.ConnectAsync(ctx.DnsEndPoint, ct);
            return new NetworkStream(s, ownsSocket: true);
        }
        catch
        {
            s.Dispose();
            throw;
        }
    };

    // Create an HttpClient object
    using HttpClient client = new HttpClient(handler);

    // Call asynchronous network methods in a try/catch block to handle exceptions
    try
    {
        HttpResponseMessage response = await client.GetAsync("https://docs.microsoft.com/");

        response.EnsureSuccessStatusCode();

        string responseBody = await response.Content.ReadAsStringAsync();
        Console.WriteLine($"Read {responseBody.Length} characters");
    }
    catch (HttpRequestException e)
    {
        Console.WriteLine("\nException Caught!");
        Console.WriteLine($"Message: {e.Message} ");
    }
}

Gilt für: