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NegotiateStream.Flush Methode

Definition

Veranlasst das Schreiben aller gepufferten Daten in das zugrunde liegende Gerät.

C#
public override void Flush();

Beispiele

Im folgenden Codebeispiel wird das Leeren des Datenstroms veranschaulicht.

C#
    public static void Main(String[] args)
    {
        // Establish the remote endpoint for the socket.
        // For this example, use the local machine.
        IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        // Client and server use port 11000.
        IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
        // Create a TCP/IP socket.
       TcpClient client = new TcpClient();
        // Connect the socket to the remote endpoint.
        client.Connect(remoteEP);
        Console.WriteLine("Client connected to {0}.",
            remoteEP.ToString());
        // Ensure the client does not close when there is
        // still data to be sent to the server.
        client.LingerState = (new LingerOption(true,0));
        // Request authentication.
        NetworkStream clientStream = client.GetStream();
        NegotiateStream authStream = new NegotiateStream(clientStream);
        // Request authentication for the client only (no mutual authentication).
        // Authenicate using the client's default credetials.
        // Permit the server to impersonate the client to access resources on the server only.
        // Request that data be transmitted using encryption and data signing.
        authStream.AuthenticateAsClient(
             (NetworkCredential) CredentialCache.DefaultCredentials,
             "",
             ProtectionLevel.EncryptAndSign,
             TokenImpersonationLevel.Impersonation);
        DisplayAuthenticationProperties(authStream);
        DisplayStreamProperties(authStream);
        if (authStream.CanWrite)
        {
             // Encode the test data into a byte array.
            byte[] message = System.Text.Encoding.UTF8.GetBytes("Hello from the client.");
            authStream.Write(message, 0, message.Length);
            authStream.Flush();
            Console.WriteLine("Sent {0} bytes.", message.Length);
        }
        // Close the client connection.
        authStream.Close();
        Console.WriteLine("Client closed.");
}

Hinweise

Diese Methode ruft für den zugrunde liegenden Stream auf Flush .

Gilt für:

Produkt Versionen
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10
.NET Framework 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0, 2.1