EventAttributes Enumeration
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Gibt die Attribute eines Ereignisses an.
Diese Enumeration unterstützt eine bitweise Kombination ihrer Memberwerte.
public enum class EventAttributes
[System.Flags]
public enum EventAttributes
[System.Flags]
[System.Serializable]
public enum EventAttributes
[System.Flags]
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public enum EventAttributes
[<System.Flags>]
type EventAttributes =
[<System.Flags>]
[<System.Serializable>]
type EventAttributes =
[<System.Flags>]
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type EventAttributes =
Public Enum EventAttributes
- Vererbung
- Attribute
Felder
None | 0 | Gibt an, dass das Ereignis keine Attribute hat. |
ReservedMask | 1024 | Gibt ein reserviertes Flag für die ausschließliche Verwendung durch die Common Language Runtime an. |
RTSpecialName | 1024 | Gibt an, dass die Common Language Runtime die Namenscodierung überprüfen soll. |
SpecialName | 512 | Gibt an, dass der Name eine Besonderheit des Ereignisses beschreibt. |
Beispiele
Im folgenden Beispiel wird reflektionsausgabe verwendet, um einen Typ mit zwei Ereignissen zu erstellen. Es verwendet None, um anzugeben, dass die Ereignisse keine Attribute aufweisen.
using namespace System;
using namespace System::Threading;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
ref class MyApplication
{
private:
delegate void MyEvent( Object^ temp );
public:
// Create the callee transient dynamic assembly.
static TypeBuilder^ CreateCallee( AppDomain^ myDomain )
{
AssemblyName^ assemblyName = gcnew AssemblyName;
assemblyName->Name = "EmittedAssembly";
// Create the callee dynamic assembly.
AssemblyBuilder^ myAssembly = myDomain->DefineDynamicAssembly( assemblyName, AssemblyBuilderAccess::Run );
// Create a dynamic module
ModuleBuilder^ myModule = myAssembly->DefineDynamicModule( "EmittedModule" );
// Define a public class named "HelloWorld" in the assembly.
TypeBuilder^ helloWorldClass = myModule->DefineType( "HelloWorld", TypeAttributes::Public );
array<Type^>^typeArray = gcnew array<Type^>(1);
typeArray[ 0 ] = Object::typeid;
MethodBuilder^ myMethod1 = helloWorldClass->DefineMethod( "OnClick", MethodAttributes::Public, void::typeid, typeArray );
ILGenerator^ methodIL1 = myMethod1->GetILGenerator();
methodIL1->Emit( OpCodes::Ret );
MethodBuilder^ myMethod2 = helloWorldClass->DefineMethod( "OnMouseUp", MethodAttributes::Public, void::typeid, typeArray );
ILGenerator^ methodIL2 = myMethod2->GetILGenerator();
methodIL2->Emit( OpCodes::Ret );
// Create the events.
EventBuilder^ myEvent1 = helloWorldClass->DefineEvent( "Click", EventAttributes::None, MyEvent::typeid );
myEvent1->SetRaiseMethod( myMethod1 );
EventBuilder^ myEvent2 = helloWorldClass->DefineEvent( "MouseUp", EventAttributes::None, MyEvent::typeid );
myEvent2->SetRaiseMethod( myMethod2 );
helloWorldClass->CreateType();
return (helloWorldClass);
}
};
int main()
{
TypeBuilder^ helloWorldClass = MyApplication::CreateCallee( Thread::GetDomain() );
array<EventInfo^>^info = helloWorldClass->GetEvents( static_cast<BindingFlags>(BindingFlags::Public | BindingFlags::Instance) );
Console::WriteLine( "'HelloWorld' type has following events :" );
for ( int i = 0; i < info->Length; i++ )
Console::WriteLine( info[ i ]->Name );
return 0;
}
using System;
using System.Threading;
using System.Reflection;
using System.Reflection.Emit;
public class MyApplication
{
public delegate void MyEvent(Object temp);
public static void Main()
{
TypeBuilder helloWorldClass = CreateCallee(Thread.GetDomain());
EventInfo[] info =
helloWorldClass.GetEvents(BindingFlags.Public | BindingFlags.Instance);
Console.WriteLine("'HelloWorld' type has following events :");
for(int i=0; i < info.Length; i++)
Console.WriteLine(info[i].Name);
}
// Create the callee transient dynamic assembly.
private static TypeBuilder CreateCallee(AppDomain myDomain)
{
AssemblyName assemblyName = new AssemblyName();
assemblyName.Name = "EmittedAssembly";
// Create the callee dynamic assembly.
AssemblyBuilder myAssembly =
myDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
// Create a dynamic module named "CalleeModule" in the callee.
ModuleBuilder myModule = myAssembly.DefineDynamicModule("EmittedModule");
// Define a public class named "HelloWorld" in the assembly.
TypeBuilder helloWorldClass =
myModule.DefineType("HelloWorld", TypeAttributes.Public);
MethodBuilder myMethod1 = helloWorldClass.DefineMethod("OnClick",
MethodAttributes.Public, typeof(void), new Type[]{typeof(Object)});
ILGenerator methodIL1 = myMethod1.GetILGenerator();
methodIL1.Emit(OpCodes.Ret);
MethodBuilder myMethod2 = helloWorldClass.DefineMethod("OnMouseUp",
MethodAttributes.Public, typeof(void), new Type[]{typeof(Object)});
ILGenerator methodIL2 = myMethod2.GetILGenerator();
methodIL2.Emit(OpCodes.Ret);
// Create the events.
EventBuilder myEvent1 = helloWorldClass.DefineEvent("Click", EventAttributes.None,
typeof(MyEvent));
myEvent1.SetRaiseMethod(myMethod1);
EventBuilder myEvent2 = helloWorldClass.DefineEvent("MouseUp", EventAttributes.None,
typeof(MyEvent));
myEvent2.SetRaiseMethod(myMethod2);
helloWorldClass.CreateType();
return(helloWorldClass);
}
}
Imports System.Threading
Imports System.Reflection
Imports System.Reflection.Emit
Public Class MyApplication
Delegate Sub MyEvent(temp As Object)
Public Shared Sub Main()
Dim helloWorldClass As TypeBuilder = CreateCallee(Thread.GetDomain())
Dim info As EventInfo() = helloWorldClass.GetEvents(BindingFlags.Public Or _
BindingFlags.Instance)
Console.WriteLine("'HelloWorld' type has following events :")
Dim i As Integer
For i = 0 To info.Length - 1
Console.WriteLine(info(i).Name)
Next i
End Sub
' Create the callee transient dynamic assembly.
Private Shared Function CreateCallee(myDomain As AppDomain) As TypeBuilder
Dim myAssemblyName As New AssemblyName()
myAssemblyName.Name = "EmittedAssembly"
' Create the callee dynamic assembly.
Dim myAssembly As AssemblyBuilder = myDomain.DefineDynamicAssembly _
(myAssemblyName, AssemblyBuilderAccess.Run)
' Create a dynamic module named "CalleeModule" in the callee
Dim myModule As ModuleBuilder = myAssembly.DefineDynamicModule("EmittedModule")
' Define a public class named "HelloWorld" in the assembly.
Dim helloWorldClass As TypeBuilder = myModule.DefineType _
("HelloWorld", TypeAttributes.Public)
Dim myMethod1 As MethodBuilder = helloWorldClass.DefineMethod _
("OnClick", MethodAttributes.Public, Nothing, New Type() {GetType(Object)})
Dim methodIL1 As ILGenerator = myMethod1.GetILGenerator()
methodIL1.Emit(OpCodes.Ret)
Dim myMethod2 As MethodBuilder = helloWorldClass.DefineMethod _
("OnMouseUp", MethodAttributes.Public, Nothing, New Type() {GetType(Object)})
Dim methodIL2 As ILGenerator = myMethod2.GetILGenerator()
methodIL2.Emit(OpCodes.Ret)
' Create the events.
Dim myEvent1 As EventBuilder = helloWorldClass.DefineEvent _
("Click", EventAttributes.None, GetType(MyEvent))
myEvent1.SetRaiseMethod(myMethod1)
Dim myEvent2 As EventBuilder = helloWorldClass.DefineEvent _
("MouseUp", EventAttributes.None, GetType(MyEvent))
myEvent2.SetRaiseMethod(myMethod2)
helloWorldClass.CreateType()
Return helloWorldClass
End Function 'CreateCallee
End Class
Hinweise
EventAttributes
-Werte können mithilfe der bitweisen OR-Operation kombiniert werden, um die entsprechende Kombination zu erhalten.
Diese Enumerationen werden in der Datei corhdr.h definiert und sind eine Kombination aus Bits und Enumeratoren.