Control.OnPaint(PaintEventArgs) Methode
Definition
Wichtig
Einige Informationen beziehen sich auf Vorabversionen, die vor dem Release ggf. grundlegend überarbeitet werden. Microsoft übernimmt hinsichtlich der hier bereitgestellten Informationen keine Gewährleistungen, seien sie ausdrücklich oder konkludent.
Löst das Paint-Ereignis aus.
protected:
virtual void OnPaint(System::Windows::Forms::PaintEventArgs ^ e);
protected virtual void OnPaint (System.Windows.Forms.PaintEventArgs e);
abstract member OnPaint : System.Windows.Forms.PaintEventArgs -> unit
override this.OnPaint : System.Windows.Forms.PaintEventArgs -> unit
Protected Overridable Sub OnPaint (e As PaintEventArgs)
Parameter
Ein PaintEventArgs, das die Ereignisdaten enthält.
Beispiele
Im folgenden Codebeispiel kann der Benutzer ein Bild oder eine Bilddatei auf das Formular ziehen und an der Stelle anzeigen lassen, an der es gelöscht wird. Die OnPaint -Methode wird überschrieben, um das Bild jedes Mal neu zu streichen, wenn das Formular gezeichnet wird. Andernfalls wird das Bild nur bis zur nächsten Neulackierung beibehalten. Die DragEnter Ereignisbehandlungsmethode bestimmt den Typ der Daten, die in das Formular gezogen werden, und gibt das entsprechende Feedback. Die DragDrop Ereignisbehandlungsmethode zeigt das Bild auf dem Formular an, wenn aus den Daten eine Image erstellt werden kann. Da die DragEventArgs.X Werte und DragEventArgs.Y Bildschirmkoordinaten sind, wird im Beispiel die PointToClient -Methode verwendet, um sie in Clientkoordinaten zu konvertieren.
private:
Image^ picture;
Point pictureLocation;
public:
Form1()
{
// Enable drag-and-drop operations and
// add handlers for DragEnter and DragDrop.
this->AllowDrop = true;
this->DragDrop += gcnew DragEventHandler( this, &Form1::Form1_DragDrop );
this->DragEnter += gcnew DragEventHandler( this, &Form1::Form1_DragEnter );
}
protected:
virtual void OnPaint( PaintEventArgs^ e ) override
{
// If there is an image and it has a location,
// paint it when the Form is repainted.
Form::OnPaint( e );
if ( this->picture != nullptr && this->pictureLocation != Point::Empty )
{
e->Graphics->DrawImage( this->picture, this->pictureLocation );
}
}
private:
void Form1_DragDrop( Object^ /*sender*/, DragEventArgs^ e )
{
// Handle FileDrop data.
if ( e->Data->GetDataPresent( DataFormats::FileDrop ) )
{
// Assign the file names to a String* array, in
// case the user has selected multiple files.
array<String^>^files = (array<String^>^)e->Data->GetData( DataFormats::FileDrop );
try
{
// Assign the first image to the picture variable.
this->picture = Image::FromFile( files[ 0 ] );
// Set the picture location equal to the drop point.
this->pictureLocation = this->PointToClient( Point(e->X,e->Y) );
}
catch ( Exception^ ex )
{
MessageBox::Show( ex->Message );
return;
}
}
// Handle Bitmap data.
if ( e->Data->GetDataPresent( DataFormats::Bitmap ) )
{
try
{
// Create an Image and assign it to the picture variable.
this->picture = dynamic_cast<Image^>(e->Data->GetData( DataFormats::Bitmap ));
// Set the picture location equal to the drop point.
this->pictureLocation = this->PointToClient( Point(e->X,e->Y) );
}
catch ( Exception^ ex )
{
MessageBox::Show( ex->Message );
return;
}
}
// Force the form to be redrawn with the image.
this->Invalidate();
}
void Form1_DragEnter( Object^ /*sender*/, DragEventArgs^ e )
{
// If the data is a file or a bitmap, display the copy cursor.
if ( e->Data->GetDataPresent( DataFormats::Bitmap ) || e->Data->GetDataPresent( DataFormats::FileDrop ) )
{
e->Effect = DragDropEffects::Copy;
}
else
{
e->Effect = DragDropEffects::None;
}
}
private Image picture;
private Point pictureLocation;
public Form1()
{
// Enable drag-and-drop operations and
// add handlers for DragEnter and DragDrop.
this.AllowDrop = true;
this.DragDrop += new DragEventHandler(this.Form1_DragDrop);
this.DragEnter += new DragEventHandler(this.Form1_DragEnter);
}
protected override void OnPaint(PaintEventArgs e)
{
// If there is an image and it has a location,
// paint it when the Form is repainted.
base.OnPaint(e);
if(this.picture != null && this.pictureLocation != Point.Empty)
{
e.Graphics.DrawImage(this.picture, this.pictureLocation);
}
}
private void Form1_DragDrop(object sender, DragEventArgs e)
{
// Handle FileDrop data.
if(e.Data.GetDataPresent(DataFormats.FileDrop) )
{
// Assign the file names to a string array, in
// case the user has selected multiple files.
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
try
{
// Assign the first image to the picture variable.
this.picture = Image.FromFile(files[0]);
// Set the picture location equal to the drop point.
this.pictureLocation = this.PointToClient(new Point(e.X, e.Y) );
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
return;
}
}
// Handle Bitmap data.
if(e.Data.GetDataPresent(DataFormats.Bitmap) )
{
try
{
// Create an Image and assign it to the picture variable.
this.picture = (Image)e.Data.GetData(DataFormats.Bitmap);
// Set the picture location equal to the drop point.
this.pictureLocation = this.PointToClient(new Point(e.X, e.Y) );
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
return;
}
}
// Force the form to be redrawn with the image.
this.Invalidate();
}
private void Form1_DragEnter(object sender, DragEventArgs e)
{
// If the data is a file or a bitmap, display the copy cursor.
if (e.Data.GetDataPresent(DataFormats.Bitmap) ||
e.Data.GetDataPresent(DataFormats.FileDrop) )
{
e.Effect = DragDropEffects.Copy;
}
else
{
e.Effect = DragDropEffects.None;
}
}
Private picture As Image
Private pictureLocation As Point
Public Sub New()
' Enable drag-and-drop operations.
Me.AllowDrop = True
End Sub
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs)
MyBase.OnPaint(e)
' If there is an image and it has a location,
' paint it when the Form is repainted.
If (Me.picture IsNot Nothing) And _
Not (Me.pictureLocation.Equals(Point.Empty)) Then
e.Graphics.DrawImage(Me.picture, Me.pictureLocation)
End If
End Sub
Private Sub Form1_DragDrop(ByVal sender As Object, _
ByVal e As DragEventArgs) Handles MyBase.DragDrop
' Handle FileDrop data.
If e.Data.GetDataPresent(DataFormats.FileDrop) Then
' Assign the file names to a string array, in
' case the user has selected multiple files.
Dim files As String() = CType(e.Data.GetData(DataFormats.FileDrop), String())
Try
' Assign the first image to the 'picture' variable.
Me.picture = Image.FromFile(files(0))
' Set the picture location equal to the drop point.
Me.pictureLocation = Me.PointToClient(New Point(e.X, e.Y))
Catch ex As Exception
MessageBox.Show(ex.Message)
Return
End Try
End If
' Handle Bitmap data.
If e.Data.GetDataPresent(DataFormats.Bitmap) Then
Try
' Create an Image and assign it to the picture variable.
Me.picture = CType(e.Data.GetData(DataFormats.Bitmap), Image)
' Set the picture location equal to the drop point.
Me.pictureLocation = Me.PointToClient(New Point(e.X, e.Y))
Catch ex As Exception
MessageBox.Show(ex.Message)
Return
End Try
End If
' Force the form to be redrawn with the image.
Me.Invalidate()
End Sub
Private Sub Form1_DragEnter(ByVal sender As Object, _
ByVal e As DragEventArgs) Handles MyBase.DragEnter
' If the data is a file or a bitmap, display the copy cursor.
If e.Data.GetDataPresent(DataFormats.Bitmap) _
Or e.Data.GetDataPresent(DataFormats.FileDrop) Then
e.Effect = DragDropEffects.Copy
Else
e.Effect = DragDropEffects.None
End If
End Sub
// This example creates a PictureBox control on the form and draws to it.
// This example assumes that the Form_Load event handler method is
// connected to the Load event of the form.
private:
PictureBox^ pictureBox1;
void Form1_Load( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
pictureBox1 = gcnew PictureBox;
// Dock the PictureBox to the form and set its background to white.
pictureBox1->Dock = DockStyle::Fill;
pictureBox1->BackColor = Color::White;
// Connect the Paint event of the PictureBox to the event handler method.
pictureBox1->Paint += gcnew System::Windows::Forms::PaintEventHandler( this, &Form1::pictureBox1_Paint );
// Add the PictureBox control to the Form.
this->Controls->Add( pictureBox1 );
}
void pictureBox1_Paint( Object^ /*sender*/, System::Windows::Forms::PaintEventArgs^ e )
{
// Create a local version of the graphics object for the PictureBox.
Graphics^ g = e->Graphics;
// Draw a string on the PictureBox.
g->DrawString( "This is a diagonal line drawn on the control",
gcnew System::Drawing::Font( "Arial",10 ), System::Drawing::Brushes::Blue, Point(30,30) );
// Draw a line in the PictureBox.
g->DrawLine( System::Drawing::Pens::Red, pictureBox1->Left, pictureBox1->Top,
pictureBox1->Right, pictureBox1->Bottom );
}
// This example creates a PictureBox control on the form and draws to it.
// This example assumes that the Form_Load event handler method is
// connected to the Load event of the form.
private PictureBox pictureBox1 = new PictureBox();
// Cache font instead of recreating font objects each time we paint.
private Font fnt = new Font("Arial",10);
private void Form1_Load(object sender, System.EventArgs e)
{
// Dock the PictureBox to the form and set its background to white.
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.BackColor = Color.White;
// Connect the Paint event of the PictureBox to the event handler method.
pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);
// Add the PictureBox control to the Form.
this.Controls.Add(pictureBox1);
}
private void pictureBox1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Create a local version of the graphics object for the PictureBox.
Graphics g = e.Graphics;
// Draw a string on the PictureBox.
g.DrawString("This is a diagonal line drawn on the control",
fnt, System.Drawing.Brushes.Blue, new Point(30,30));
// Draw a line in the PictureBox.
g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, pictureBox1.Top,
pictureBox1.Right, pictureBox1.Bottom);
}
' This example creates a PictureBox control on the form and draws to it.
' This example assumes that the Form_Load event handler method is connected
' to the Load event of the form.
Private pictureBox1 As New PictureBox()
Private fnt as New Font("Arial", 10)
Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
' Dock the PictureBox to the form and set its background to white.
pictureBox1.Dock = DockStyle.Fill
pictureBox1.BackColor = Color.White
' Connect the Paint event of the PictureBox to the event handler method.
AddHandler pictureBox1.Paint, AddressOf Me.pictureBox1_Paint
' Add the PictureBox control to the Form.
Me.Controls.Add(pictureBox1)
End Sub
Private Sub pictureBox1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs)
' Create a local version of the graphics object for the PictureBox.
Dim g As Graphics = e.Graphics
' Draw a string on the PictureBox.
g.DrawString("This is a diagonal line drawn on the control", _
fnt, Brushes.Red, New PointF(30.0F, 30.0F))
' Draw a line in the PictureBox.
g.DrawLine(System.Drawing.Pens.Red, pictureBox1.Left, _
pictureBox1.Top, pictureBox1.Right, pictureBox1.Bottom)
End Sub
Hinweise
Durch das Auslösen eines Ereignisses wird der Ereignishandler über einen Delegaten aufgerufen. Weitere Informationen finden Sie unter Behandeln und Auslösen von Ereignissen.
Die OnPaint -Methode ermöglicht auch abgeleiteten Klassen, das Ereignis zu behandeln, ohne einen Delegaten anzufügen. Dies ist das bevorzugte Verfahren für die Behandlung des Ereignisses in einer abgeleiteten Klasse.
Hinweise für Vererber
Wenn Sie OnPaint(PaintEventArgs) in einer abgeleiteten Klasse überschreiben, müssen Sie die OnPaint(PaintEventArgs)-Methode der Basisklasse aufrufen, damit registrierte Delegaten das Ereignis empfangen.