QuaternionAnimation.UseShortestPath Property
Definition
Important
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Gets or sets a Boolean value that indicates whether the animation uses spherical linear interpolation to calculate the shortest arc between positions.
public:
property bool UseShortestPath { bool get(); void set(bool value); };
public bool UseShortestPath { get; set; }
member this.UseShortestPath : bool with get, set
Public Property UseShortestPath As Boolean
Property Value
Boolean value that indicates whether the animation uses spherical linear interpolation to calculate the shortest arc between positions.
Remarks
Dependency Property Information
Identifier field | UseShortestPathProperty |
Metadata properties set to true |
None |
Applies to
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