Gewusst wie: Transformieren der Skalierung eines 3D-Modells

Dieses Beispiel zeigt, wie ein 3D-Objekt skaliert wird. Um ein 3D-Objekt zu skalieren, verwenden Sie eine ScaleTransform3D. Die ScaleX-, ScaleY- und ScaleZ-Eigenschaften ändern die Größe des Elements um den von Ihnen angegebenen Faktor. Zum Beispiel streckt ein ScaleX-Wert von 1,5 das Element auf 150 Prozent seiner ursprünglichen Breite. Ein ScaleY-Wert von 0,5 verringert die Höhe eines Elements um 50 Prozent. Der folgende Code zeigt die Verwendung einer ScaleTransform3D als die Transformation für eine GeometryModel3D.

<!-- Apply a scale transform to the object. You can transform the scale of the object
     for the X, Y, or Z axis. The ScaleX, ScaleY, and ScaleZ properties resize the object 
     by the factor you specify. For example, a ScaleX value of 1.5 stretches the object to 
     150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object 
     by 50 percent. -->
<GeometryModel3D.Transform>

  <!-- This Scale Transform stretches the object horizontally by 200 percent and shrinks it 
       vertically by 50 percent. -->
  <ScaleTransform3D ScaleX="2" ScaleY="0.5" ScaleZ="1" CenterX="0" CenterY="0" CenterZ="0" />
</GeometryModel3D.Transform>

Beispiel

Der folgende Code zeigt das gesamte Beispiel.

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>

            <!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D 
                 object cannot be seen. Also, the direction of the lights affect shadowing. If desired,
                 you can create multiple lights with different colors that shine from different directions. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>

                  <!-- The material specifies the material applied to the 3D object. In this sample a linear gradient 
                       covers the surface of the 3D object.-->
                  <GeometryModel3D.Material>
                    <MaterialGroup>
                      <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
                            <LinearGradientBrush.GradientStops>
                              <GradientStop Color="Yellow" Offset="0" />
                              <GradientStop Color="Red" Offset="0.25" />
                              <GradientStop Color="Blue" Offset="0.75" />
                              <GradientStop Color="LimeGreen" Offset="1" />
                            </LinearGradientBrush.GradientStops>
                          </LinearGradientBrush>
                        </DiffuseMaterial.Brush>
                      </DiffuseMaterial>
                    </MaterialGroup>
                  </GeometryModel3D.Material>
                  <!-- Apply a scale transform to the object. You can transform the scale of the object
                       for the X, Y, or Z axis. The ScaleX, ScaleY, and ScaleZ properties resize the object 
                       by the factor you specify. For example, a ScaleX value of 1.5 stretches the object to 
                       150 percent of its original width. A ScaleY value of 0.5 shrinks the height of an object 
                       by 50 percent. -->
                  <GeometryModel3D.Transform>

                    <!-- This Scale Transform stretches the object horizontally by 200 percent and shrinks it 
                         vertically by 50 percent. -->
                    <ScaleTransform3D ScaleX="2" ScaleY="0.5" ScaleZ="1" CenterX="0" CenterY="0" CenterZ="0" />
                  </GeometryModel3D.Transform>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>

        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

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