Developer accessibility resources - Version history

Version 1.5 (June 14, 2023)

Changes are noted under the respective resource categories:

  • Removed: GDC 2023
  • Courses and trainings
    • Free training courses (self-study)
      • Added: Creating accessible content with Microsoft 365
      • Added: Making your PowerPoint Presentations Accessible
  • Added: Supporting developers with disabilities
    • Added: The New ID@Xbox Developer Acceleration Program
    • Added: Limit Break, Video Game Mentorship Program
  • Talks
    • Accessibility journey of games
      • Added: Building up Accessibility in LEGO Star Wars: The Skywalker Saga
      • Added: Retrofitting Accessibility in Deathloop
      • Added: Building an Inclusive Tech Lab
    • Added: Building accessibility processes into development
      • Added: Accessibility Planning – choosing the right blueberries for your project
      • Added: The Frontlines of Accessibility QA: Getting Your Hands Dirty
    • Difficulty vs accessibility
      • Added: Can I do that?
    • Inclusive design / playstyle
      • Added: Accessibility Driven Development: An inside look into Stories of Blossom
    • Added: Multiple disabilities
      • Added: Understanding the Perceptions and Experiences of the Deafblind Community About Digital Games
    • Added: Progressive disabilities
      • Added: Never give up, never surrender
    • Representation
      • Added: Everybody dance! Representation in Just Dance
    • Visual accessibility
      • Added: Equal Opportunity Piracy: Blind Accessibility in Sea Of Thieves
  • Added: Articles
    • Added: Community Etiquette
    • Added: IGDA Game Accessibility Specialist Interest Group Top Ten

Version 1.4 (March 21, 2023)

Changes are noted under the respective resource categories:

  • Added: GDC 2023
    • Added: Building an Inclusive Tech Lab
    • Added: Creating accessible content with Microsoft 365
    • Added: Making your PowerPoint Presentations Accessible
    • Added: Community Etiquette
    • Added: Gaming Accessibility Fundamentals Learning Path
    • Added: Xbox Accessibility Guidelines (XAG)
    • Added: Microsoft Gaming Accessibility Testing Service (MGATS)
    • Added: Gaming and Disability Player Experience Guide (GADPEG)
    • Added: Xbox Accessibility Insider League (XAIL)
    • Added: Accessibility Feature Tags
    • Added: Game Accessibility Guidelines
    • Added: The Family Gaming Database - Accessibility Data
    • Added: GAconf (Gaming Accessibility Conference)
    • Added: SpecialEffect DevKit
    • Added: IGDA Game Accessibility Specialist Interest Group Top Ten

Version 1.3 (February 2, 2023)

Changes are noted under the respective resource categories:

  • Courses and trainings
    • Free training courses (self-study)
      • Added: Accessible Design with Unreal Engine
      • Added: Practical Game Accessibility with Unity
  • Talks
    • Accessibility journey of games
      • Added: The Road to Accessibility in Rocksmith+
      • Added: Expanding Accessibility in The Last of Us Part 1
    • Connecting with players
      • Added: Prioritizing Accessibility: How an indie publisher supports accessibility in their titles
    • Captions, subtitles, and audio cues
      • Added: Closed Captions in Marvel’s Guardians of the Galaxy: From Design to Implementation
    • Cognitive accessibility
      • Added: Ideas for Accessible Typography
    • Inclusive design / playstyles
      • Added: Fusing Accessibility with Game Design
      • Added: The SG Accessibility Matrix: Invest Your Scope Wisely
    • Representation
      • Added: Design challenges and solutions: Mental health representation in games
  • Added: Blogs
    • Added: Electronic Epileptic
  • Added: Accessibility Technology
    • Added: Electronic Arts (EA): Our Patent Pledge for Increasing Accessibility
  • Developer tools
    • Unity tools
      • Added: Apple Unity Plug-Ins

Version 1.2 (August 17, 2022)

Changes are noted under the respective resource categories:

  • Added new category: Xbox Adaptive Controller
    • Added: How it works: Explore the Xbox Adaptive Controller
    • Added: Get to know the Xbox Adaptive Controller
    • Added: XAC History
    • Added: Xbox Accessories & Controllers
      • Added: Logitech Adaptive Gaming Kit
    • Added: Configuring the XAC in the Xbox Accessories app
    • Added: Xbox Adaptive Controller Hub
  • Talks
    • Accessibility journey of games
      • Added: Make it a Pillar: Prioritizing Accessibility in the AAA Market
    • Cognitive accessibility
      • Updated "Speech Services Synthetic Voice for Game Centric Usage" to: Create Dynamic, Accessible Content with Azure Neural Voice
    • Visual accessibility
      • Added: Designing the audio-based game mechanics in Blind Drive

Version 1.1 (May 16, 2022)

Changes are noted under the respective resource categories:

  • Accessibility Guidance
    • Guidelines outside microsoft
      • Added: Accessible Player Experience (APX)
    • Connecting with customers
      • Added: AbleGamers Player Panels
  • Documentation
    • Features
      • Added: The Family Gaming Database - Accessibility Data
      • Added: Create An Accessibility Page For Your Video Game
  • Courses and Trainings
    • Removed: Paid training and workshops
  • Talks
    • Inclusive design / playstyles
      • Added: Prioritizing Accessible Player Experiences

Version 1.0 (May 6, 2022)

Initial version - Following resource categories added each filled with linked resources:

  • Accessibility Guidance
    • Microsoft accessibility guidance
    • Guidelines outside microsoft
    • Connecting with customers
  • Documentation
    • Features
    • Authoring documentation
  • Courses and Trainings
    • Free training courses (self-study)
    • Paid training and workshops
  • Video playlists
  • Conferences
    • Free conferences
    • Other conferences
  • Talks
    • Accessibility journey of games
    • Connecting with players
    • Captions, subtitles, and audio cues
    • Cognitive accessibility
    • Difficulty vs accessibility
    • Horror
    • Infinite play time
    • Inclusive design / playstyles
    • Input accessibility
    • Representation
    • Visual accessibility
  • Testing and tools
    • Testing services (paid)
    • Testing tools (free)
  • Developer tools
    • General
    • Tools – Visual accessibility
    • Tools – Cognitive accessibility
    • Unity tools
    • Unreal tools