chat_user_local::set_remote_user_muted
Configures whether the remote user is muted in relation to the local user.
Syntax
void set_remote_user_muted(
chat_user* targetUser,
bool muted
)
Parameters
targetUser _In_
Type: chat_user*
muted _In_
Type: bool
Return value
Type: void
Remarks
Muting determines whether communications (both audio and text) will be presented to the local user. When muted, the remote user's audio will not be rendered for the local user and the local user will never been in the receiver list for a text message from the remote user.
If the local user is on a shared device, such as Kinect, the mute state for the target user will apply for all local users on the shared device.
Requirements
Header: GameChat2.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
chat_user_local
chat_user::chat_user_local::remote_user_muted
chat_user::chat_user_local::audio_render_volume
chat_user::chat_indicator