pre_encode_audio_stream::set_custom_stream_context
Configures an optional, custom pointer-sized context value with this stream object.
Syntax
void set_custom_stream_context(
void* customStreamContext
)
Parameters
customStreamContext _In_
Type: void*
An arbitrary, pointer-sized value to store with the stream object.
Return value
Type: void
Remarks
The custom stream context is typically used as a "shortcut" that simplifies accessing local, app-specific memory associated with the stream without requiring a mapping lookup. The value is retrieved using the pre_encode_audio_stream::custom_stream_context.
Any configured value is treated as opaque by the library, and is only valid on the local device; it is not transmitted over the network.
Requirements
Header: GameChat2.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
pre_encode_audio_stream
pre_encode_audio_stream::custom_stream_context