XblMultiplayerSessionSetMatchmakingServerConnectionPath
Forces a specific server connection string to be used, useful in preserveSession=always cases.
Syntax
void XblMultiplayerSessionSetMatchmakingServerConnectionPath(
XblMultiplayerSessionHandle handle,
const char* serverConnectionPath
)
Parameters
handle _In_
Type: XblMultiplayerSessionHandle
Handle to the multiplayer session.
serverConnectionPath _In_z_
Type: char*
The server connection path. Setting this path can be useful when the session is preserved.
Return value
Type: void
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.14x.GDK.C.lib