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XblMultiplayerTournamentsServer

Represents the tournament server that supports a multiplayer session. DEPRECATED. This structure will be removed in a future release.

Syntax

typedef struct XblMultiplayerTournamentsServer {  
    XblTournamentReference TournamentReference;  
    XblMultiplayerTournamentTeam* Teams;  
    size_t TeamsCount;  
    XblTournamentRegistrationState RegistrationState;  
    XblTournamentRegistrationReason RegistrationReason;  
    time_t NextGameStartTime;  
    XblMultiplayerSessionReference NextGameSessionReference;  
    time_t LastGameEndTime;  
    XblTournamentTeamResult LastTeamResult;  
    XblTournamentGameResultSource LastGameResultSource;  
} XblMultiplayerTournamentsServer  

Members

TournamentReference
Type: XblTournamentReference

The tournament reference.

Teams
Type: XblMultiplayerTournamentTeam*

The teams in the tournament.

TeamsCount
Type: size_t

The number of teams in the tournament.

RegistrationState
Type: XblTournamentRegistrationState

The registration state of the team.

RegistrationReason
Type: XblTournamentRegistrationReason

The reason for the registration state.

NextGameStartTime
Type: time_t

The start time of the next game in the tournament.

NextGameSessionReference
Type: XblMultiplayerSessionReference

The session reference of the next game in the tournament.

LastGameEndTime
Type: time_t

The end time of the last game in the tournament.

LastTeamResult
Type: XblTournamentTeamResult

The result of the last game in the tournament.

LastGameResultSource
Type: XblTournamentGameResultSource

The source of the result of the last game in the tournament.

Requirements

Header: multiplayer_c.h

See also

multiplayer_c