Freigeben über


XAppCaptureMetadataStartInt32State

Add a metadata state with an Int32 value to your app capture.

Syntax

HRESULT XAppCaptureMetadataStartInt32State(  
         const char* name,  
         int32_t value,  
         XAppCaptureMetadataPriority priority  
)  

Parameters

name   _In_z_
Type: char*

Name of the state being added to the app capture timeline.

value   _In_
Type: int32_t

Value of the state being added to the timeline. Must be an Int32.

priority   _In_
Type: XAppCaptureMetadataPriority

Priority of the metadata. Used to determine what is saved in the case that storage limiters are exceeded. A member of the XAppCaptureMetaDataPriority enumeration.

Return value

Type: HRESULT

Function result.

Remarks

Note

This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.

The system associates a metadata state with the window of time between when the state is started and when it's value is changed or the state is stopped with a call to XAppCaptureMetaDataStopAllStates. This metadata is used to identify events during live streams, and captured playback to categorize and search content. To store an integer value that applies to an instantaneous moment in time, use XAppCaptureMetaDataAddInt32Event.

Caution

Metadata may be uploaded to Xbox Live and/or saved to .mp4 files, screenshots or used during broadcast, as such, private user info should never be logged with meta data.

Requirements

Header: XAppCapture.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

GameDVR Overview
XAppCapture Members