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XUserGetTokenAndSignatureOptions

Options for XUserGetTokenAndSignatureAsync.

Syntax

enum class XUserGetTokenAndSignatureOptions  : uint32_t  
{  
    None = 0x00,  
    ForceRefresh = 0x01,  
    AllUsers = 0x02,  
}  

Constants

Constant Description
None No options.
ForceRefresh Force a refresh.
AllUsers Get tokens and signatures for all users.

Remarks

The XUserGetTokenAndSignatureAsync function uses an XUserGetTokenAndSignatureOptions enumeration argument to asynchronously retrieve xtokens and signatures for web requests.

Similarly, the XUserGetTokenAndSignatureUtf16Async function uses an XUserGetTokenAndSignatureOptions enumeration argument to asynchronously retrieve unicode xtokens and signatures for web requests.

The following example demonstrates how to asynchronously retrieve the token and signature of a user.

HRESULT RequestTokenComplete(XAsyncBlock* abResult)
{
    size_t bufferSize;
    RETURN_IF_FAILED(XUserGetTokenAndSignatureResultSize(abResult, &bufferSize));

    std::vector<uint8_t> buffer(bufferSize);
    XUserGetTokenAndSignatureData* data;
    if (SUCCEEDED_LOG(XUserGetTokenAndSignatureResult(abResult, buffer.size(), buffer.data(), &data, nullptr /*bufferUsed*/)))
    {
        appLog.AddLog("Token: %s\n", data->token);
        if (data->signature != nullptr)
        {    
            appLog.AddLog("Signature: %s\n", data->signature);
        }
    }

    return S_OK;
}

HRESULT RequestTokenAsync(
    XTaskQueueHandle queue,
    const char* url,
    bool forceRefresh)
{
    auto asyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(asyncBlock.get(), sizeof(*asyncBlock));
    asyncBlock->queue = queue;
    asyncBlock->context = this;
    asyncBlock->callback = [](XAsyncBlock* ab)
    {
        LOG_IF_FAILED(static_cast<User*>(ab->context)->RequestTokenComplete(ab));
        delete ab;
    };


    XUserGetTokenAndSignatureOptions options = XUserGetTokenAndSignatureOptions::None;

    if (forceRefresh)
    {
        WI_SET_FLAG(options, XUserGetTokenAndSignatureOptions::ForceRefresh);
    }

    static const XUserGetTokenAndSignatureHttpHeader headers[] =
    {
        { "Accept", "application/json"},
        { "Why", "Because"},
    };

    if (SUCCEEDED_LOG(XUserGetTokenAndSignatureAsync(
        _handle.get(),
        options,
        "GET",
        url,
        ARRAYSIZE(headers),
        headers,
        0,
        nullptr,
        asyncBlock.get())))
    {
        // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
        // If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
        asyncBlock.release();
    }

    return S_OK;
}

Requirements

Header: XUser.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XUser

XUserGetTokenAndSignatureAsync

XUserGetTokenAndSignatureResult

XUserGetTokenAndSignatureUtf16Async